The Witcher 3 logo header

The Witcher 3 HD Project Update 3.0 Released – Features New Textures For Wood Logs, Ceramic Roofs & Water Puddles

Modder ‘Halk Hogan PL’ has released a new version of his HD Project for The Witcher 3: Wild Hunt. The Witcher 3 HD Projekt is a project that aims to improve the graphics by reworking models and textures to better quality. This new version features new textures for wood logs and roofs, and you can find some comparison screenshots below.

Here are the features of The Witcher 3 HD Project’s Update 3.0:

  • Reworked Wood Logs
  • Improved Ceramic Roofs
  • Reworked Water Puddles
  • Improved & increased Rocks LOD
  • Minor performance and LOD tweaks

Those interested can download this mod from here.

Enjoy!





The Witcher 3 HD Reworked Project - UPDATE 3.0 Preview

93 thoughts on “The Witcher 3 HD Project Update 3.0 Released – Features New Textures For Wood Logs, Ceramic Roofs & Water Puddles”

          1. Yes, it was downgraded heavily, even more than The Division imo. Even so, console sales made that kind of game possible. The end result is we get a massive game with ridiculously good production value, and future games which are even more ambitious etc etc. What we got was one of the best RPGs ever made (in many people’s opinion. The game was Very well received on PC). They overestimated console specs.

            The supposed inside source from CDPR said that they simply didn’t have the time or resources to do a PC version with significantly different rendering features. They were already on a tight schedule trying to get a massive game out on PC and consoles at the same time (a first for CDPR). They already delayed the game many times.

            Besides, it’s not like the PC version sucked. The game looked pretty good, and was overall the best looking RPG out there.

            It won’t happen again though. This time, CDPR know the console specs (as opposed to their initial TW3 reveal, when they didn’t). So with Cyberpunk 2077, either they’re going to reveal it and it’s going to be not that great looking, or they’ll give the PC version special graphics treatment this time, because they can actually plan for it.

          2. It won’t happen again though. This time, CDPR know the
            console specs (as opposed to their initial TW3 reveal, when they
            didn’t).

            That’s a nice cool story, except… the game looks worse than 20 minutes demo from August 2014. That was long after the console specs were revealed. watch?v=BivVXw-NLTw

            Honestly, I was okay with the visuals they showed, but they were also downgraded.

          3. Dark Side gaming deleted my comment with the video on The Witcher 3 demo gamespot Xbox E3 reveal, still better than final game. It’s funny how WrATH still defend this bullh*** in every post,try to justified Cd Projekt and Ubitroll with their false advertising.

          4. Here is the video i hope this time they don’t delete it
            watch?v=BivVXw-NLTw

          5. They probably didn’t delete it. It’s just in pre-moderation (like all the links on this site).

          6. I’ve said many times these games have been downgraded but a lot of you can’t see the full picture about what the trailers are doing.

          7. Being aware of the true nature of trailers and being okay with false advertising are two different things.

          8. I don’t even know how to answer to this Sean. I have to prove that… Ubisoft showed a “fake” gameplay trailer in order to… fool their customers? Okay, hands down.

          9. No, I said you have to show they had malicious intent in mind, that goes for CDPR as well.

          10. Ahh right, so you can claim the game looks worse in 5 minute compressed quality video, but not show how good the game actually looks now. That videos doesn’t look better lol

          11. The true hurts a lot of people here but they just stick to their elitist narrative regardless. People here are way above my PC elitist grade.

          12. The excuse given by the supposed insider, which was also repeated in a far more PR friendly way by official CDPR representatives are aimed at people with little to no understanding of how game development works.
            The scrapped rendering technologies were already implemented into the engine, it didn’t cost them extra to use them on PC.
            Having higher quality assets on PC does not require additional work.
            3D/2D artists always start out with extremely high poly/high res material which then gets scaled down for different hardware targets and graphical settings.
            If anything, CDPR wasted a lot of man hours by throwing away all the assets and art they showcased in the earlier trailers and gameplays.
            It was a classic case of selling out, especially since they had a large marketing deal with Microsoft for the game. Neither hardware manufacturer would appreciate if the PC version looked like a completely different games, even though to achieve that you’d have to spend way more than a console and dial up the settings to Uber quality.
            The success of both consoles relied heavily on how they’re marketed as high end next-gen gaming machines to the oblivious public

          13. Yeah, just like they gave the PC version of Witcher 3 “special graphics treatment” instead of downgrading their final product for “platform parity”, right?

            Oh, wait…… Don’t hold your breath, you’ll just end up disappointed.

            Just let it come. On the off chance they actually do something special for the PC version, let it be a nice surprise. Otherwise, don’t let them hype you up with false expectations anymore. It’s beneath you.

          14. The PC version does have special graphics treatment, people knew it was going to be intensive when CDPR showed the PhysX hair demo of the wolves ,then they switched to Hairworks because people moaned about PhysX only being NVIDIA. Then they patched Hairworks for better performance and options, still people moaned.

            Why not tell people about the 2 ultra settings that kill performance more than Hairworks with little visual benefit. Why not tell people that Hairworks only takes 10FPS now with all Hair, fur on while shadows on ultra and foliage on ultra takes far more with little difference.

          15. Oh right, good point.

            Because in the end, it’s all good that we lost the advertised advanced lighting, particle & detail systems to “platform equality”, because they made up for it with Hairworks, brah!

            Seriously?

      1. Is it me or do these “pre-downgrade” pictures all have ugly sharpening filters that make it look awful? Why do people think this looks good?

        1. I wasn’t aware people were praising the sharpening filter in these images…
          The high sharpening was sort of an iconic thing that got transferred from Witcher 2, but they obviously dropped it at one point.

    1. It was all bullshit, just like the Division E3 trailer, you should have never believed it. Both games turned out to be technically solid open world games though. At least the Division has all the tech they showed in the final game, unlike The Witcher 3.

      1. the division downgraded for sure,everyone can see the difference,also its the same company who hide e3 files on watchdogs.

        1. Yes but the point is that the actual tech they showed is in the final game, all of it, unlike The Witcher 3 which didn’t have the tech they showed in the final game. All people see is the downgrade, they seem to have a problem with the FACT that The Division actually has all the graphics tech in the final game, so The Witcher 3 actually worse in terms of final game.

          The simple fact is that when devs show their demos ,they are a small part constructed for a demo, they are not the full world flushed out with all the real time dynamic stuff going off, it’s a purely scripted and when you do that you can push the fidelity on-screen a lot more.

          1. >Yes but the point is that the actual tech they showed is in the final game, all of it, unlike The Witcher 3 which didn’t have the tech they showed in the final game.

            For the love of dog, not this again. It’s downgraded. D.o.w.n.g.r.a.d.e.d. No one give a thing whether technologies are in the game or not. Gamers don’t have any benefits from this.

          2. You’re making no sense with that argument, at all. It’s not my fault you believe in the E3 fantasy.

          3. Tech is still there but it is gimped, at least when it comes to exterior lighting. I’m quite confident they were using DGI in exteriors. Apart from a bunch of removed assets that were replaced with lower quality equivalents it’s close.

          4. All the tech was gimped, proof ,which tech was “gimped”, how can you prove there is less of it or less quality.

          5. Speaking of a mental illness, you’re running around DSOG like a wild dog splashing saliva all over the place when someone mentions that Division was downgraded.

            Ubisoft has stated many times that the game will no be downgraded. It doesn’t matter if I believe in Gremlins or whatever, it’s matter of false advertising Ubisoft is trying to pull every time, creating an image of a better game. I’m not even sure why I need to explain such obvious things.

          6. Has everyone forgotten of their public statement from last year wherein they said that they learned their mistakes from the Watch Dogs fiasco and internal policy was changed in order to avoid any future repetitions of the same thing?
            I guess The Division wasn’t as blatantly obvious but still happened even with the devs repeating each month that PC would look like the reveal and that there was no platform parity being done, right up until before the game’s release where a dev admitted it happened again.

          7. Funny thing is that they’re actually started creating a sort of a backup plan long before the release, purposely “leaking” the information that it was already downgraded, to lower the expectations.

            At the same time, official statements were that it won’t be downgraded.

          8. The thing is, you like the others only put one side of the narrative across, what’s downgraded in your view. What about the SSR in the windows and all the surfaces that can reflect that they didn’t show, what about what they didn’t show that is actually in the game on a very heavy level. All you seem to care about is what is shown in those small trailers and how assets are different or less detailed, no taking into account else where in the world.

            Don’t you think for one minute that they change things to put more of other effects in the world all the time rather than one concentrated space of a demo because they want to show you the effects there. Most people don’t even know what Dynamic global Illumination is which even you didn’t, you seem to keep referring to Crysis 2/3 or that games had GI before when it’s not the same and those are not dynamic open world games and you seem to totally miss the fact that they don’t have dynamic time of day but fix sun light direction or light direction or it’s not dynamic.

            But again, keep on showing your scripted game screenshots against open world dynamic games(not in this article for once) like The Division because your narrative is limited and you don’t actually know what you are talking about.

          9. The thing is, you like the others only put one side of the narrative across, what’s downgraded in your view.

            Because there is only one side of the story:

            1. They showed us the big reveal on E3 (which you call a small trailer)
            2. They said it won’t be downgraded
            3. It’s downgraded

            What you are doing is called apologizing.

            Most people don’t even know what Dynamic global Illumination is which even you didn’t

            No offense, but you seem to know even less than I am. Dynamic GI was even in Far Cry 3, which has day/night cycle, and it is an open world game.

            But it’s not like you need day/night cycle to make examples of dynamic indirect illumination.

          10. “approximation of dynamic global illumination used in FarCry 3”

            Again, go learn something first.

          11. I did, why do you think I quoted that FC3 has “approximated GI” right from the GDC. You don’t actually know the different between the GI used in The Division and FC3, and you have proven to be wrong with Crysis 2/3 as well.

          12. LOL, no, it’s approximated GI, the Division has dynamic global illumination which updates in realtime according to the dynamic light.

          13. Again, real time dynamic GI, not approximated. I’ve quoted you what the difference is, no sure why you can’t see the difference.

          14. LOL, no, it’s approximated GI

            Again, real time dynamic GI, not approximated.

            Okay.

          15. GI in FC3 it’s approximated, GI in Crysis 3 is approximated.

            The Division
            “Our implementation is based on radiance transfer probes and allows real-time bounce lighting from completely dynamic light sources”

          16. Approximated dynamic global illumination. Is it not?

            Our implementation is based on radiance transfer probes and allows real-time bounce lighting from completely dynamic light sources

            Yet, Division has only baked GI.

          17. Keep saying that doesn’t make it true, you keep believing in your own narrative, many sources say it’s true and I have show shots of dynamic GI in Time Square, also Macrostyle on youtube also concludes the same thing.

          18. No, I quote facts, you have to rebut them, you haven’t done that so keep trying because you have been proven wrong.

          19. So you are in denial mode now because you have been proven wrong. Tell you what,rebut my facts, then you might have a point.

          20. You have, I’ve posted quotes proving you wrong. Might want to go do some research instead of being in denial.

          21. Please stop, you are completely wrong about that… The Division very much has Global Illumination and frankly it’s some of the most impressive there is in today’s games atleast.

          22. They never said it would look like the reveal. Please link to a source if you have one.

          23. They didn’t word it in a way that would make them legally liable, how good for them! Do you enjoy sucking corporate c*ck for free?

          24. No, I’ve already said it was, it’s just you idiots can’t comprehend context and like I said many, many times which you people can’t get into you thick head, I never believed the E3 trailers were real in the first place, this was proven by the Future Solider E3 demo.

          25. Well, I never believed E3 visuals will be in the final game either. What does it change? Nothing. Still false advertising. Still downgraded.

          26. Welcome to marketing, probably most of what you see on TV is like that, made to look the best it can with lighting tricks and other things to make you buy, I mean that’s all E3 is.

          27. Obviously, but not all games and publishers are like that, which doesn’t make it normal, and again, doesn’t change anything.

          28. Tell that to CDPR when they had console money looming and they bullsh*tted us for it, other devs would do the same most likely. Soon gamers realise that money talks, gamers don’t have a business and risk so they should shut up about what they don’t know about.

          29. Gamers are people from all kind of social layers. Pretty sure many of them know what they are talking about, and when it comes to things like this, they most certainly need to scream as loud as they can until developers will have their ears bleeding.

      2. >you should have never believed it.
        I thought I’ve already taught you several times how that line is absolute bollocks. It’s absolutely irrelevant whether he believed it, the trailers were made and shown for a reason, to make people believe and to set an expectation, especially when there’s a black background with a white font stating “in-game footage” before the start of the trailers.
        You think it’s fair game just because they use a legal loophole to get away with false advertisement.
        We all know the reasons they gave for it, and it was 100% denied by every developer right until the first reviews of the game.
        Even though i consider Witcher 3 to be the best game of the last decade, I don’t let that stampede on my principles, I don’t give CDPR a pass for it.
        And perhaps even worse than the downgrade lie, was the lie about modding support and the release of REDkit 2 for Witcher 3, they pretty much spat on the modding community, which I’m a part of (or was at this point just like many others who stopped wasting their time).

        1. And you have not proof what so ever to back that up ,while I have proof that the demos where scripted events just for the demo ,the game was never flushed out, that Future Solider demo what that guy got had of was fully scripted, that is the proof. It’s purely for marketing, because guess what, the game isn’t finished so they want to show what they hope to do.

          1. A last gen game’s xbox 360 E3 demo from 2010 is somehow proof of something occurring in Witcher 3?

            What proof are you asking of me?

            Go on the official Witcher youtube channel and find the “The Witcher 3: Wild Hunt – VGX Trailer” released in December 2013. Before any footage is shown there’s a disclaimer with “In-game footage”.

            The Witcher 3 trailers were quite obviously mostly comprised of fcking in game cutscenes, some that are in the final game and some that were cut.

            There are some leaked handheld camera videos from the gamescom 2013 or 2014 private press event, it shows them playing one of the Skellige missions where you hunt a Leshen monster.
            Even with the low res recording you could see that it was the same build on which they recorded the trailers, and it was running smoothly, you could discern better lighting effects, more detail on screen and better particles, the cut out forward lit soft particle system.

            Hopes and bad judgements are far fledged excuses, neither are they valid when you’re advertising a product that you are selling for profit.

          2. Why do I debate you when you can’t f*cking read. Give me proof that The Witcher 3 and The Division were fully flushed out games at E3 and not scripted, you won’t find it.

          3. You replied almost instantly after I posted and you didn’t address anything that I said, instead you’re putting words in my mouth.
            Quite obviously the game wasn’t finished since it was near 2014.
            In early 2014 there was a leak from one of the developer’s google drive which had a bunch of documents with dev logs of the development progress, according to them, the game’s main quest could be completed start to end with no interruptions or game breaking bugs and the open world streaming was already fully working. The same leak also spoiled the entire story and all the endings, as well as parts of the story that were never added to the game.

          4. I always said that the E3 trailers were fake, I actually never believed them and as proven by the Future Solider E3 level that someone got hold of, it was a scripted. You site sources that you don’t know are true.

          5. You’re using a 6 year old xbox 360 demo of a completely different game as “proof” for something relating to Witcher 3…

            Who is saying that the Witcher 3 videos weren’t scripted? They were trailers, they were montages comprised of in-game cutscenes as indicated by the disclaimers that stated “in-game footage”.
            You’re using scripted in a different way, which only relates to FS.

            You can look up what I’ve stated yourself, you can find the leaked gamescom press videos and there’s still people hosting the leaked google drive documents from early 2014.

  1. interesting how most of the games that i “hate” i own them on original copy’s
    yes including “The Division”

  2. That demo is pretty much identical to the final game, excluding a slightly different art direction and some lighting changes, which in most people’s opinion looked better. It’s no longer using any of the scrapped tech in that video. A couple of differences that make a huge impact.
    I reckon since consoles barely handle the game as is, the slightly better lighting in this build was costing them a couple of frames on them for which they had no overhead.

  3. I don’t know if I have ever seen the readers on this site so triggered. John we need safe spaces!

Leave a Reply

Your email address will not be published. Required fields are marked *