The Vanishing of Ethan Carter: Will Not Support DX11 – Memory & VRAM More Important Than CPU Cores

Our dear friends over at PCGamesHardware had an interesting interview with the creators of The Vanishing of Ethan Carter. According to The Astronauts, The Vanishing of Ethan Carter is powered by Unreal Engine 3 and there are no plans for porting the game to Epic’s latest engine, the Unreal Engine 4.

Not only that, but The Vanishing of Ethan Carter will not support DX10 or DX11. As the development team noted, there was no reason using these APIs and they did not want to simply add new graphical features just for the heck of it.

“We use DX9, at least at the moment. The reason is simple: compatibility. DX9 is still unrivaled here when compared with DX11, and we did not really need any DX11 features. We did not want to add them just for marketing purposes.

The Astronauts also revealed that while the game will support multiple CPU cores, the system memory and VRAM will be the ones that will be stressed more. The Astronauts targets mid-tier PC systems and those interested in this new title will need at least 512MB of VRAM in order to properly enjoy it.

PC memory or the memory of your graphics card are more important for our game than the core processing power. I mean, we don’t require anything more than a decent PC, but still, if you only have half a gig video card, you just won’t be able to see the same detail as people with more video RAM.

The Vanishing of Ethan Carter is planned for a 2014 release and will take advantage of the ‘photogrammetry’ technique.