Frogwares has announced that The Sinking City 2, their upcoming Lovecraftian survival horror game, will be shifting its release window to the first half of 2026. To make up for the delay, the team shared a new set of screenshots that you can find below.
While no official release date had been set previously, Frogwares had initially been aiming for a potential surprise 2025 launch and had even been hinting at that to fans. However, they’ve now decided it’s best to clearly communicate that they need to take more time to finish the game on their own terms. The main reasons for this decision are the ongoing war in Ukraine and the significant genre shift the studio is undertaking with The Sinking City 2 compared to their previous titles.
Sergiy Oganesyan, Head of Publishing at Frogwares, said:
“Developing a game during a war isn’t something you can ever really prepare for, but something you need to keep adapting to. At one point, we were losing power for days as drones and missiles hit our power grid. When that tactic stopped working, it became mass drone swarms every other night, going from midnight until dawn. You work all day, then spend the sleepless night listening for explosions, and somehow still need to function the next morning… These things all slowed us down regularly to the point where it just doesn’t make sense to try to rush what we have left to meet a date that we no longer feel is worth chasing. How moscow’s tactics to terrorize civilians will change again as winter comes is anyone’s guess, so we’d rather be ready to adapt again, knowing we’re able to take our time. ”
TAlexander Gresko, Lead Game Designer at Frogwares, added:
“Switching to survival horror for the first time has been a whole new kind of challenge for us in itself, too. We’ve been making investigation adventures for more than twenty years, but survival horror asks for a completely different kind of design thinking. Tension, pacing, combat, etc. We’ve always loved the genre as fans, but once you start building it yourself, you realize how much you still have to do. It’s exciting, but it definitely makes development slower.”
Sergiy Oganesyan concluded:
”We don’t have an exact date set for 2026 yet, but we thought it was better to at least share what we do know. We’d rather be certain than announce something now only to move it again. Rest assured, we’re currently aiming for the first half of 2026, so it’s a matter of months, not years.”
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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