The Elder Scrolls Online’s main story is built around solo players

When The Elder Scrolls Online was announced, PC gamers began wondering whether such a project could actually work out. Every previous part of this legendary series was in Single-Player mode and focused on one protagonist. Give the fact thate most MMO games are based on squads and clans, a lot of fans lost hope. Fear not though gamers, as The Elder Scrolls Online’s main story is built around solo players, which means that you will be able to complete it in your own and you will feel – once again – as the hero of the game.
This was revealed in GameInformer’s latest video interview with Matt Firor, game director of The Elder Scrolls Online. As Firor said:
“As MMO online designers, the thing we wanted to make sure we hit the most was that feeling that you’re awesome, you’re the hero. And we do that through a mix of technology, where when I am confronting a major foe in the game, I’m doing it in an instance where I am alone.
And we have a whole part of the game that is 100 per cent solo, which is the main story, where the world focuses on you – you are the hero, everything you do is solo and the world reacts to you that way.”
Of course, there are other things and features that frustrated PC gamers – that are due to the game’s MMO nature – like the dumbed down combat mechanics.
Although Matt didn’t provide any future plans or possible changes for the game’s combat mechanics, he said that he’s grateful that PC gamers have expressed their concerns on the game’s forums and that he ‘knows and understands that community very well‘. We doubt though that we’ll see any rework to the game’s core features, despite players demanding a real-time combat system.
The Elder Scrolls Online is currently slated for release next year on PC and Mac.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email