Back in September, we informed you about the Atomontage Engine; an engine that is based on voxels, but also supports polygons, animations and collision primitives. Moreover, Atomontage Engine features a simple AI-based controller that is responsible for making all the modules perform the best way possible in a particular situation on a particular machine.
A couple of days ago, Branislav Siles, lead developer of the Atomontage Engine, released a new video that shows off this engine and how smoothly it actually runs. Oh, and you see that dragon in the top photo? It’s editable and can be tweaked or altered in all possible ways.
According to the video’s description, this video was captured (with framerates ranging from 15 to 150) on an Acer notebook with Intel C2D P7550, nVidia GeForce GT 130M and MS Windows Vista 32bit. In other words, this system is comparable with gaming desktops from 2005, meaning that the engine has a lot of potential.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”