Tales of Zestiria – Mod Enables 60FPS At Correct Game Speed

God bless modders. Steam’s member ‘Kaldaien’ has been working on a project for Tales of Zestiria and thanks to the brilliant work of DrDaxxy we now have true 60fps on this title. Yeap, that’s right. While Bandai Namco claimed that it was impossible to unlock the framerate, DrDaxxy proved them wrong. Thanks to his work, PC gamers can now enjoy Tales of Zestiria with 60fps at correct game speed.

And this precisely why PC games should be open to mods. Modders can either fix major issues that plague PC games or come up with some really crazy and cool ideas (as we’ve seen in Skyrim and Fallout).

As Kaldaien wrote:

“Thanks to the brilliant work of DrDaxxy, we pretty much have 60 FPS working now. None of this speed doubling nonsense; animation speed is doubled, everything else runs at proper speed.

It is amazing how simple this fix actually is when applied, and I really, really hope that BANDAI Namco sees this and realizes it’s perfectly reasonable to add an option for 60 FPS back into the game.

The only thing that remains to be fixed now is aspect ratio on menus, I have basic support for this but it’s unpolished. Nevertheless, this is such a significant change that I’m prepared to bump the version up to 1.0.0”

Alongside the 60FPS gamoe mode, this latest version of his project fixes shimmering, reduces stuttering, packs various Hyper Threading optimizations, and automatically takes a screenshot when an achievement is unlocked.

This is a must have mod for all Tales of Zestiria fans, so go ahead and download it from here.

Have fun!

Tales of Zestiria in *real* 60fps, at correct game speed.

17 thoughts on “Tales of Zestiria – Mod Enables 60FPS At Correct Game Speed”

  1. WoW, I actually want to buy the game now! Great news! Would never have want to buy this game without knowing that this mod is available. This guy is actually making Bandai money.

  2. Truly doing God’s work (pc gaming god at least). Still amazed at what this modder(s) have done to both Fallout 4 already and Batman.

    1. The general consensus is that Tales is actually a very thorough port. I get the impression this is a budgeting issue (to QA the game at 60fps) rather than lazyness.

      Though what gets me is why Bamco didn’t budget for that with both the PS4/PC versions and use it as a selling point. Sega did just that with RGG: Ishin.

  3. well that’s what you get when you get console devs to port to pc. just looking at the options available you could tell they were probably sitting around the computer asking themselves, WHAT IS DIS TECHNOLOGY!?!?

  4. “And this precisely why PC games should be open to mods”

    I’m a little unsure of how a game goes about being mod-friendly. From what I can tell it’s simply a happy accident in most cases.

    1. Go read the development of Doom, for me it’s THE absolute perfect example.
      Or even the modern ones, like Skyrim.

      Or to a perspective of someone who knows what he talks about, go watch SuperBunnyHop video about modding. Deceptively simple, and yet straight on.

      Seriously, Mods are love, Mods are life. 🙂

      1. Yeah. I watched the video and it looks like it ultimately comes down to how the assets of a game are packaged in a modular way which, as he says, is basically just good archiving practice anyway.

        1. Exactly, having a engine that way may bring some more work sure but I think that the benefits that it brings are more than worth it. 🙂

  5. Bu.. .but.. but I thought the game was programmed such a way that fps tied to the physics. If a modder can do this, I really have to wonder about the incompetence or laziness of the developers.

    1. It was. These modders went in and change the points it was tied to as well. This goes well beyond your usual .ini tweak.

      1. To be honest, if the physics are tied to the framerate, its not exactly easy to change it, as then you will have to change the logic behind it.(I am saying this only as a basic programmer who uses unity so there maybe better ways). Usually tying anything on the framerate is done when we code for phones etc, cause the logic is easy. From what I read from the quote of the modder who is saying this, either he is severely downplaying what he did as a simple tweak, or I assume its the incompetence of the of the dev-team.

  6. Lol Bandi/Namco is only good at making Cel shaded fighting games on PC. Anything more complex and 30 fps is the limit. F’k these lame companies who want to give us BS time and time again.

    People want to suck them off 25/8 366 days a year as well. I mean WTF is wrong with the PC gaming community. I don’t give a F’k if this game is fun or not. You make a game on PC it must be made up to Spec. This is Master Race not console feeding time for pheasant’s.

  7. Incompetence, Incompetence, and more Incompetence.
    Lack of integrity, and more lack of integrity.
    I don’t care who’s to blame for this garbage, the team, or the suits up front. This trend has become beyond sickening. F*** these people, f*** every last one of them.

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