So here comes another FPS. We know that most of you will be disappointed as the new Syndicate seems to be following the very same path of the latest part of another legendary PC series, XCom. As most of you, we don’t understand the logic behind this move and apparently Starbreeze can’t convince us. Neil McEwan – the game’s director – stated that time has moved on but let us ask you this; How many isometric, tactical games are out there now? And how many generic FPS? We rest our case.
Speaking to OXM, Neil McEwan said:
“It was always going to be an FPS,” he revealed. “The original nub of the idea was to take that viewpoint from the original game and zoom into the Agent’s head, and play that part. A closer experience – to become one of those Agents.”
This doesn’t sound bad but the game could always be an isometric with a zoom-in functionality, as well as the ability to control in real-time every agent you want to. There, problem solved Starbreeze. Oh, and Syndicate was not about becoming one of those Agents.
Neil added that they are big fans of the original and they are definitely paying as much homage to it as they can. Yeah, right. You know what guys? Take a look at Serious Sam 3 or the HD versions of its previous parts. Now that’s how you pay homage to the original. You could easily develop a new FPS IP that was taking place in a futuristic world and noone would complain. But you had to use that name to attract all old-school gamers, didn’t you? Well, if you are gonna make a Syndicate game, it should be what it was meant to be.
This goes to all games that are based on old ones. You simply can’t make a Doom sequel that will actually be a soccer game between the demons and the scientists. Sure the team behind it will pay homage to its 2D FPS version as there will be the same enemies – we’d preffer Cyberdemon as our goalkeeper, all soccer fields will be based on Mars, there will be items to boost your abilities and there will be weapons to kill your opponents but… this is clearly not Doom.
So what is next? Fifa 13 as a FPS? Command & Conquer as a point-n-click adventure game? Splinter Cell as a tennis game? Or Skyrim as a platform game? But who cares as they will all pay homage to their original versions – featuring the same universe, some details and the same name.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."