SYNCED: Off-Planet was dropping below 60fps on an NVIDIA RTX2080Ti with Ray Tracing at Gamescom 2019

Our dear friends over at PCGamesHardware have shared a video, showing the ray tracing effects of SYNCED: Off-Planet. SYNCED: Off-Planet is a game that is heavily inspired by The Division, and its Gamescom 2019 demo had major performance issues even on NVIDIA’s most powerful gaming GPU, the RTX2080Ti.

PCGamesHardware used FRAPS in order to record the game’s performance. As we can clearly see, the NVIDIA GeForce RTX2080Ti was struggling to keep 50-60fps. In some scenes, there were even drops below 45fps, something that is really disappointing.

Now the good news here is that the game is still under development. As such, its overall performance should improve. Moreover, I don’t really know what resolution was used to play the game. I don’t know if PCGamesHardware mentioned the resolution since I don’t speak German. We also don’t know whether DLSS was active or not. If the game was running at 2560x1440, then we can safely say that it will run with 60fps at 1080p.

So yeah, unfortunately we don’t have the whole picture yet. What it’s crystal clear, however, is that the playable demo that NVIDIA and Tencent Next Studios offered had major performance issues. That is of course when ray tracing was active as the game appeared to be running smoothly without these effects.

For what it’s worth, Tencent Next Studios will use Ray Tracing in order to improve reflections and shadows. Not only that, but the Gamescom 2019 version allows to activate/de-activate RTX with just a single key. Now this is a feature that more developers should be adding in their RTX games!

Gamescom 2019 | Synced Off-Planet | Performance mit Raytracing auf Geforce RTX 2080 Ti


By using YouTube’s translate tool, we discovered that the game was indeed running at 1440p. The graphics settings were locked so PCGamesHardware was unable to see whether the game was using its Max settings. It’s also unclear whether the game was using DLSS or not.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email