It’s been a while since our last check on Outlast, a survival horror game from ex-Ubisoft developers. Well, good news everyone as Thwacke and Red Barrels announced a partnership through which Thwacke is contributing real-world data on mental illness and how humans experience terror to create an authentic survival-horror experience in Outlast, set in the Mount Massive Insane Asylum. Sounds interesting, right? Well, it does but what got us excited was the fact that the game will be showcased at this year’s PAX East.
According to the press release that we got, Red Barrels will be demoing Outlast later this month at PAX East. More details about their attendance, as well as the demo, will be announced next week, so make sure to stay tuned for more. Let’s at least hope that it won’t be a ‘fake’ demo, similar to the one of Aliens: Colonial Marines.
As for the game’s development, here is what Dr. Maral Tajerian Ph.D., neuroscientist and pain researcher, had to say:
“The survival horror genre has seen many changes over the years, but the core is always a cerebral experience that capitalizes on anxiety and startles the player. Due to the background of certain patients in the Outlast asylum, there are a lot of interesting behaviors that could be unsettling to a player. We believe there is tremendous space to help Red Barrels get creative beyond portraying asylum patients as thugs.”
Philippe Morin, Red Barrels co-founder added:
“By providing us with research and insights on criminally-insane patients, as well as historical asylum layouts and techniques, Thwacke is helping us make Outlast’s gameplay both scary and scientifically grounded. The more grounded it is, the more believable the world we’re building will be.”
J.T. Petty, Outlast scriptwriter concluded:
“They’ve been a seemingly bottomless font of everything I need for this story: psychoses, paranoia, and violent perversion. With their experience in psychology and emerging technologies, Thwacke has brought the ideas we reveal frighteningly close to the realm of the possible.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”