Skyrim’s Unofficial High Resolution Patch Fixes Graphical Glitches, Offers Better Performance

Skyrim v7
Skyrim fans, here is something for you today. Skyrim Unofficial High Resolution Patch is a comprehensive bugfixing mod for Skyrim’s official High Resolution DLC, and its goal is to eventually fix every bug with the High Resolution DLC not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.
The team behind it has released a new update for it that optimizes a total of 121 textures which where using the wrong format, offering better performance overall. In addition, this new update features a missing high resolution specular map for Stalhrim Shield.
Those interested can download it from here.
Here is the complete changelog for this mod so far:
v1.1.0 – (2013-02-11)
UHRP Fixes
•Fixed typo in folder name causing male Theives Guild Boots not to use their high resolution texture (textures\armor\theivesguild -> textures\armor\thievesguild). (Bug #11918)
•Improved texture format conversion to avoid very minor color changes, re-optimized previous optimized textures.
Mesh and Texture Fixes
•A total of 121 textures have now been optimized which where using the wrong format, better performance!
•Created missing high resolution specular map (Thanks MadCat221) for Stalhrim Shield (textures\dlc02\armor\stalhrimshield\stalhrim_shield_m.dds). (Bug #11950)
v1.0.0 – (2013-02-08)
Mesh and Texture Fixes
•The LOD terrain normal map has been updated to be compatible with Dawnguard, using an improved version.
•Optimized 45 textures which where using the wrong format, better performance!
•USKP Transferred Fix: Fixed seams in 2 textures (textures\architecture\whiterun\wrdragontile01.dds, textures\architecture\windhelm\whoutwall.dds).
•USKP Transferred Fix: Fixed the shaft of the grindstone on blacksmith sharpening wheel stations only being on one side of the stone, wouldn’t be possible to use as the torque on the wheel would quickly destroy it (textures\clutter\blacksmith\blacksmithsharpeningwheel01.dds, meshes\furniture\clutter\blacksmithsharpeningwheelanimating.nif).
•USKP Transferred Fix: Cave roots were using a texture that was flat and ill defined. This has been replaced with one that looks better against the darkness in caves (textures\dungeons\caves\cavebaseroots01.dds).
•USKP Transferred Fix: Included the high resolution Elk skin (which is already correct) to override USKP’s default resolution fix (textures\actors\elk\elkbody.dds).
•Fixed webbing on Blood Dragons, altered alpha channel on texture (textures\actors\dragons\dragon_swamp.dds).
•Fixed Dragon Priests not using their high resolution textures, corrected folder name (textures\actors\dragonpriest -> textures\actors\dragon priest).
•Fixed Dragon Priests not disintergrating properly after the previous fix, replaced the alpha channel with a high resolution version from the newly added high resolution Dragon Priest Acolyte textures (textures\actors\dragon priest\dragonpriest.dds).
•Fixed Goats not using their high resolution texture, corrected file name (actors\goat\goat.dds -> actors\goat\goat_d.dds).
•Fixed Volsung (Dragon Priest mask) not using its high resolution texture, corrected filename (textures\armor\dragonpriesthelm\helmet_corondrum.dds -> textures\armor\dragonpriesthelm\helmet_corundrum.dds).
•Fixed Male Theives Guild Boots not using their high resolution texture, corrected file name (textures\armor\theivesguild\thieves guild armor_shoes_texture.dds -> textures\armor\theivesguild\thievesguildarmorshoesm.dds).
•Fixed rips in Blades Armor, corrected alpha channel on the texture and improved the meshes (textures\armor\blades\bladesarmor.dds, meshes\armor\blades\*.nif).
•Fixed Daedric Shields looking wonky, added missing specular map back to the texture based on the default resolution texture (textures\armor\daedric\daedricshield_n.dds).
•Fixed Female Ancient Nord Boots looking wonky, added missing specular map back to the texture based on the default resolution texture (textures\armor\draugr\femaledraugrboots_n.dds).
•Fixed Orcish Arrows\Quiver not using their high resolution textures, added missing textures which are just a copy of the high resolution Orcish Bow textures (textures\weapons\orcish\orcisharrow.dds, textures\weapons\orcish\orcisharrow_n.dds).
•Fixed Bee Hive Aviaries not using their high resolution texture, corrected file name (clutter\beehive01_g.dds -> clutter\beehive_g.dds).

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email