SEGA has released a brand new beta patch for Shenmue 1 & 2 Remaster. According to the release notes, this fifth beta patch improves the MIDI playback for various instances of background music, improves the controls while playing HangOn and Afterburner II, and fixes various issues with lip syncing.
Furthermore, this patch adds the ability to adjust gamma values via the graphics options, fixes an issue with some cutscenes being incorrectly displayed in 16:9 with graphical issues, fixes an issue that would cause the camera to clip through scenery in Bunkado Antiques and fixes issues with Shenmue 1 shadows which caused them to appear “blocky”.
In order to gain access to this beta patch, you’ll have to right click on Shenmue I &II in your Steam library and select Properties.
On the BETAS tab, enter the password “luhIQLdMeQoDatbibCxK” (without the quotes), click ‘CHECK CODE’, then select the beta branch from the drop down menu above.
Below you can find the complete changelog of this new beta patch.
Shenmue 1 & 2 Remaster Patch 5 Release Notes
• Improved the MIDI playback for various instances of background music.
• Fixed a MIDI playback issue that could cause “stuck notes”.
• Increased music volume when playing games in “Shenmue Collection”
• Fixed various issues with SFX.
• Fixed an issue that would cause the volume of some dialogue during combat to be controlled via the SFX volume option.
• Fixed various issues with lip syncing.
• Fixed an issue that would cause the money panel to sometimes continue to display over arcade games.
• Fixed an issue that would cause the clock to obstruct the score in Space Harrier.
• Fixed an issue that could cause the wrong animation to play in the moves list UI.
• Fixed various issues caused by low UI scale values.
• Fixed an issue where the cassette player battery would sometimes display while viewing cassette tapes.
• Fixed various issues with help screens.
• Fixed various issues with the “completed game” save screen.
• Fixed an issue that would cause text to occasionally display with a blue outline.
• Fixed issues with missing prompts and missed input in QTE title when obtaining high scores.
• Improved the display of directional inputs when playing Excite QTE 2.
• Added the ability to adjust gamma values via the graphics options.
• Fixed the “A”, “B”, “X” & “Y” gacha colours.
• Fixed an issue with some cutscenes being incorrectly displayed in 16:9 with graphical issues.
• Fixed an issue that would cause the camera to clip through scenery in Bunkado Antiques.
• Fixed issues with Shenmue 1 shadows which caused them to appear “blocky”.
• Improved the controls while playing HangOn.
• Improved the controls while playing Afterburner II.
• Space Harrier and Afterburner II controls now no longer default to inverted.
• Fixed thumbstick issues when interacting with the Shenmue 1 Jukebox.
• Fixed an issue that could cause the forklift truck to become unstoppable.
• Fixed issues with move experience gains not working as expected.
o Experience gains are now correctly saved.
o The UI has been updated to show the experience progress since the last time the moves list was opened.
• Fixed an issue that would cause Gacha rewards to not be given when playing Space Harrier in Shenmue II.
• Fixed an issue what caused Ryo to not receive the certificate of completion after playing HangOn.
• Fixed an issue that caused the “Mini HangOn” gacha to be incorrectly awarded.
• Fixed occasional freezes while playing Space Harrier.
• Fixed an occasional crash when attempting to enter initials in Outrun.
• Fixed an issue where pausing while entering a loading screen could sometimes cause you to get stuck in the loading screen.
• Subtitles showing betting information for gambling mini-games are now localised.
• Fixed an issue that would cause snapshots to be corrupted when taken at certain resolutions.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”