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Shadow of the Tomb Raider will support real-time ray tracing

NVIDIA’s GeForce Gaming Celebration Gamescom 2018 event starts in a few minutes, however Newegg has just leaked that Shadow of the Tomb Raider will be supporting real-time ray tracing thanks to NVIDIA’s RTX technology.

As the description on Newegg reads.

“Lara Croft’s defining moment in Shadow of the Tomb Raider can now be experienced with the ultimate performance of NVIDIA’s groundbreaking Turing architecture and lifelike visuals of real-time ray tracing.”

Earlier this weekend, we also revealed that Battlefield 5 may also support real-time ray tracing and Newegg has confirmed that rumour too. Battlefield 5 will also support real-time ray tracing, as will the upcoming Metro Exodus.

“Experience World War 2 as you’ve never seen it before in Battlefield V, with unparalleled realism and performance powered by GeForce RTX graphics cards and the all-new RTX platform.”

We expect NVIDIA to showcase both Battlefield 5 and Shadow of the Tomb Raider running on the new RTX 2080Ti with real-time ray tracing during its event, so stay tuned for more!

9 thoughts on “Shadow of the Tomb Raider will support real-time ray tracing”

  1. Which also means it’s gonna be optional and you can turn it off if you don’t have the hardware capability for it. Just a reminder.

    1. The question is how much better it will look with it on comapred to off. Should i keep my gtx 970 and play it without raytracing while having evrything else on max or buy 2080 ti and play it with ray traching too? will it be worth the upgrade?

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