Shadow of the Tomb Raider-new

Shadow of the Tomb Raider RTX patch available for download, adds real-time ray tracing and DLSS

And the time has finally come. Nixxes has released the highly anticipated RTX patch for Shadow of the Tomb Raider that adds real-time ray tracing, as well as support for Deep Learning Super Sampling (DLSS).

From what we know so far, Nixxes and NVIDIA have used real-time ray tracing in order to enhance the game’s shadows. As such, PC gamers can expect more realistic shadows from multiple light sources when using RTX.

According to the team, in order to take advantage of the newly introduced real-time ray traced shadows, PC gamers will need Window 10 update 1809 or higher, Nvidia’s RTX 20- series GPU and Nvidia’s latest drivers 419.35 and up.

We’ll be sure to test this patch and report on the performance impact that these real-time ray tracing effects bring to the table on our NVIDIA GeForce RTX2080Ti GPU, so stay tuned for more.

You can find below the complete changelog of the RTX patch for Shadow of the Tomb Raider.

Shadow of the Tomb Raider – Patch #13 Release Notes

New features included in this patch:
  • Nvidia’s Ray-Traced Shadows
  • Support for DLSS.
The following requirements must be met to be able to run Ray-Traced Shadows or DLSS:
  • Window 10 update 1809 or higher
  • Nvidia’s RTX 20- series GPU
  • Nvidia’s latest drivers 419.35 and up.

30 thoughts on “Shadow of the Tomb Raider RTX patch available for download, adds real-time ray tracing and DLSS”

  1. Great, we now have a really graphically demanding setting for a game that was already very graphically demanding, is 7 months old, and people forgot about at launch anyways.

    1. Two years between 1080 and 2080, and you expect the 3080 to be out in a couple months? I’m skeptical.
      If it does, it will just be a minor refresh with an even bigger price tag…

      1. yes because rtx 2000 was a failure in sales we also have intel coming soon with gpus and they will be better than nvidia at cheaper price so nvidia will be forced to release 3080 much sooner than they planned and at way cheaper price.

        1. Well, that’s a lovely thought. But, you can’t just drop a product. Many of these things take 4 years or more to create, from initial concept to production.
          They can’t just send it out whenever they want. It is ready when it is ready.

        1. Go to Guru3D and they have an article about it and some Nvidia slides comparing the FPS

          1080Ti + 16Gb RAM + I9-7900X, 1440p, Ultra RT

          Metro Exodus: 18FPS
          BFV: 48FPS
          TR: 65FPS

    1. to be fair, I’m interested to see how it turns out. Always interesting to see new technology developments.

      1. Same here. It wasn’t an amazing game, but it was fine.
        I’ll still watching videos of the tech even if I’m not buying into it. It is weird no one is streaming or playing it online since the patch though…

  2. It amazes me how people rant about something that’s optional and probably something that they haven’t got or can never afford yet complain about it. It’s like complaining about a Ferrari and how people can’t use it’s top speed so they wasted their money.

  3. Good news,but i don’t want to revisit this game just for trying the Ray tracing effect…

  4. BTW, in other news, RTX it’s coming to Pascal GPUs via a driver update via DXR.

    Gamers Nexus:
    “NVIDIA’s new driver update adds DXR to the GTX 1060 6GB and up, allowing RTX graphics to run on Pascal and 16-series GPUs.”

    1. Yup, I saw that before as well. Been posted on several other tech sites as well. JOHN already made an article on this news though. You can check it for yourself:

      Search for this DSOG article, dated March 19.

      “”NVIDIA will enable real-time ray tracing for its GTX 10XX graphics cards via DXR in April”.

  5. System: 16Gb RAM + I9-7900X, 1440p, Ultra Ray Tracing
    1080Ti vs RTX2080 NOT using RTX core and then Using RTX Cores

    Metro Exodus: 18FPS vs 25FPS vs 50FPS
    TR: 30FPS vs 39FPS vs 50FPS
    BFV: 48FPS vs 58FPS vs 65FPS

    Source: Nvidia slides on Guru3d

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