Sackboy A Big Adventure feature

Sackboy: A Big Adventure supports Ray Tracing for Reflections, Shadows & Ambient Occlusion

Sony has just released Sackboy: A Big Adventure on PC and, surprisingly enough, the game has numerous Ray Tracing effects. Sumo Digital has used Ray Tracing on PC in order to enhance the game’s reflections, shadows and ambient occlusion.

Sackboy: A Big Adventure also supports NVIDIA’s DLSS 2 AI-upscaling tech. For those wondering, the green team has not revealed whether this game will support DLSS 3 in the future.

Alongside these Ray Tracing effects, the PC version supports 4K resolutions and 120fps. Furthermore, there is support for ultrawide 21:9 aspect ratio monitors and Variable Refresh Rate.

Since the game uses numerous Ray Tracing effects, we’ll be sure to benchmark them on the NVIDIA GeForce RTX 4090.

Stay tuned for more!

Sackboy: A Big Adventure - Launch Trailer

15 thoughts on “Sackboy: A Big Adventure supports Ray Tracing for Reflections, Shadows & Ambient Occlusion”

  1. There really should. The only problem I have with the game, and the reason for my decision to not purchase it, is that the original titles flourished with the custom designs from the community. Without the ability to make and edit your levels, this game will provide a repetitive adventure, unlike the previous titles.

  2. I can’t believe this game doesn’t have couch co-op. Blatant attempt to sell more copies to do online co-op.

    Every single LBP has always had same screen co-op.

  3. It’s really bad for a pubs when their title use to get its own dedicated NVIDIA optimized driver branch for its day-0 launches, FOR YEARS, the Call of Duty series, but NVIDIA has now refused to offer a optimized GRD day-0 for Modern Warfare 2 but instead, NVIDIA is offering full support to a conSLOW port for PC, Sackboy: A Big Adventure. ?

    What’s even worse, though, the only mention of Modern Warfare 2 from NVIDIA is in NVIDIA’s *open known issue* list that state bugs in CoD. ? I mean… damn, yo!

    What ever happened between these two juggernauts close partnership? https://uploads.disquscdn.com/images/d48bde45ade796d3f780432bd4f3f7e3a444c8c932f1954edd8cf0b63fe5aae0.png

    1. I think COD nowadays is far from titles need an optimised driver on its own, its already pass its primes as hardccre titles and more of casual resort nowadays

        1. What I mean by that is today CoD is more like Fortnite, its a game for mass audience that not trying to push anything out of ordinary in graphical term. And I as far as I know they still use iteration of Quake III engine, many of its aspect already covered by driver updates before that can still be utilised by Q3 engine characteristic

    1. Is that with DLSS quality?
      I know in Requiem I get around 60fps with my 3090 maxed out at 4k if I use DLSS quality.

        1. Ouch. Although I remain skeptical. I saw one dude getting 45fps in Requiem on a 3090 and I got 60fps at the same settings. Turns out his card was heavily downclocking.

    2. Lower the Ray Tracing Reflections from their Ultra settings, they are REALLY demanding. Without any of the Ray Tracing effects, the game also runs smoothly on a variety of GPUs.

  4. RT needs another gen to be played, right now only the 4090 plays this with rt and ultra at acceptable FPS and even that at 1440p.

    We are talking about a 2k euro gpu.

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