With the recent news of an upcoming RAGE surprise, a lot of PC gamers started wondering whether they’d be getting that rumored high resolution texture pack or not. Well, it appears that there wasn’t any such texture pack to begin with, as John Carmack has revealed that most of the source art isn’t at higher resolution, therefore there can’t be a high-resolution texture pack for it.
This is really weird. Way before RAGE saw the light of day, Carmack himself said that the uncompressed textures of the game were around 150GB or so and that the PC would be getting better textures after release. Fast forward a couple of months and what PC gamers got was worse a game that featured worse textures than those of Doom 3. Some of gamers thought that it was due to the compression techniques that were used. Others thought that iD Software lowered the textures’ resolution in order to fit them on current generation consoles. Fact is however that iD did not create any textures that were of higher resolution.
In February, iD Software released a patch that featured an adaptive sharpening filter. Although it was not as good as having higher resolution textures, this filter helped to improve the game’s textures by sharpening and adding a bit of noise to them. And unfortunately, this will be the only way to get – slightly – better visuals for RAGE PC. Unless of course some modders decide to create an unofficial Texture Pack for it.