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Quake Xmas Jam 2018 adds 21 new maps to id Software’s classic shooter, available for download

Christmas is almost upon us and a team of mappers has released a new pack that adds 21 new maps to id Software’s classic shooter, Quake. From the looks of it, this pack does not add any new weapons or monsters; it features everything that was present in the original Quake.

dumptruck_ds recommends using the Quakespasm or Mark V engines in order to play this pack (obviously you’ll also need the original Quake wad). Those interested in the classic, pixelated visuals can use the console command “gl_texturemode 3”.

Needless to say that this is a great Christmas gift to all Quake fans out there. And while it’s not created by John Romero to attract more headlines, I believe the creators of this pack did an excellent work.

Those interested can download the pack from here and below you can find an installation guide.

Have fun!

  • Create a new folder called “xmasjam2018” in your Quake folder
  • Copy the Zip file into the new folder
  • Extract the contents of the zip file
  • Create a shortcut to your preferred Quake engine
  • Add the following to the command line
    “-game xmasjam2018”
  • Run the shortcut (click icon) and make sure the engine loads
  • Use the Quake menu’s to start singleplayer and pick a new game
  • After the start map has loaded pick your skill level and choose a map
  • The start map keeps track of your progress if you use the savegame system

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email