GIANTS Software and Straight4 Studios have announced that their ultra-authentic racing sim, Project Motor Racing, will hit the track on November 25th. To celebrate this, the teams have shared a brand new trailer for it. This trailer focuses on the game’s Career Mode.
The teams have also shared something exciting for racing sim fans. Full mod support will be available from day one on all platforms. Thanks to the GIANTS Engine, players can create their own content using the official GIANTS Editor. After making a mod, players can upload it through the in-game UGC Portal. The devs will test each mod before it’s available for everyone to download.
Boris Stefan, CSO & Head of Publishing at GIANTS Software, said:
“Project Motor Racing taps into the same powerhouse modding ecosystem as Farming Simulator. Racing modders will be able to tweak, tune, and transform their experience however they like.”
Even without mods, the team at Straight4 wants to give sim-racers everything they need. Whether you like tough Single Player Career Mode or fast and exciting Online Racing, there will be something for you.
In Project Motor Racing’s Single Player Career Mode, players will have to work their way through the tough world of pro racing. It’s not just about winning, it’s also about staying in the game from one race to the next. The pressure will be high, and every race will matter.
Racers can get excited for over 70 detailed cars from 10 famous racing classes like LMDh, GT3, and classic old-school cars. The game also has 27 real-world tracks that feel super real thanks to laser scanning. You’ll race through changing weather, day and night, all powered by super smooth driving physics using a fast 720 Hz simulation engine.
Enjoy the trailer and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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