Ah, you gotta love leakers. While Namco Bandai and Slightly Mad Studios plan to send out a press release for Project CARS, it’s already been leaked and revealed that the game will be delayed to March 2015.
According to Slightly Mad Studios, the primarily reason behind this delay is the release of other triple-A games alongside Project CARS’ initial November release. Assassin’s Creed: Unity, Far Cry 4, Call of Duty: Advanced Warfare are about to hit streets and it’s obvious that Slightly Mad Studios does not want to compete with them.
In addition, the team noted that the game needs further polishing, something that obviously strengthened the decision to delay it to 2015.
Namco Bandai will send out a press release tomorrow, but until then, here is a screengrab from a post at WMD’s closed forum, in which Slightly Mad Studios’ Andy Garton reveals the new release date and the reasons behind delaying the game.
Enjoy and stay tuned for more!
Namco Bandai has just confirmed that Project CARS will be released on March 20th, 2015. Here is the press release we got:
Slightly Mad Studios and BANDAI NAMCO Games Europe S.A.S today announced they will be moving the release of Project CARS for the PlayStation 4, Xbox One and PC to March 20th 2015 in Europe and Australasia.
The move positions the title away from the competitive holiday scene dominated by household names while affording the team at Slightly Mad Studios additional time to extend and polish their ground-breaking and accomplished next-gen racing experience that’s been created alongside a community of over 85,000 racing fans and real-life professional drivers.
“Our goal has always been to deliver a landmark title that encompasses the wishes and desires of racing fans from all around the world; something with features and content powered by the community that provide a truly unforgettable and pioneering experience” said Ian Bell, Head of Studio at Slightly Mad Studios. “Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect. We’re eager for you all to see what we’ve been working on in just a few months.”