PREY – Day-one patch will fix a number of bugs/issues, full release notes revealed

PREY releases in a couple of days and as you may have guessed, it will receive a day-1 update. This patch will address several framerate issues and several crashes, as well as various VFX, SFX, mission and objective marker issues.

Furthermore, this patch will fix some gameplay issues. For example, the hacking minigame will now properly display what object is being hacked in the UI, and players will now be able to split stacks when looking at container inventories.

This day-one update will also adjust the enemy AI for difficulty levels more effectively, will fix the issue that enabled Operators to shoot through walls, and will make it possible so that explosive containers can be exploded when thrown at technopaths.

Here is the full changelog for PREY’s day-one patch:

PREY – Day-1 Patch Release Notes:

Enemies:

  • Phantom corpses will now have proper names if they were NPCs that were turned into phantoms
  • Cystoids and cystoids nests now react appropriately to fast-moving objects
  • Explosive containers will now explode when thrown at technopaths
  • Nightmare will no longer camp objects the player has turned into in front of it
  • Operators can no longer occasionally shoot through walls
  • AI adjusts for difficulty levels more effectively
  • Multiple telepaths in an area no longer chain attacks on the player

Weapons:

  • Touching placed grenades while mimicked will no longer cause them to explode
  • Boltcaster can no longer cause zero-damage critical hits
  • Nullwave Transmitter now works on Apex tendrils

Game:

  • Hacking minigame will now properly display what object is being hacked in the UI
  • Players will now be able to split stacks when looking at container inventories
  • Various fixes to behaviors when player mimics an operator
  • Localized versions of the game now support switching VO to English
  • Killing Mikhaila with the Q-Beam now only counts as one human killed
  • Quickload loads the most recent save of any type, not just auto-save
  • Addressed several framerate bugs
  • Addressed several save/load bugs
  • Several crashes
  • Various mission and objective marker fixes
  • Various localized text and audio fixes
  • Various SFX fixes
  • Various VFX fixes

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email