PlatinumGames has announced that it’s currently building a new in-house engine for its next-generation games. Codenamed PlatinumEngine, PlatinumGames has been working on this engine for two years.
According to Wataru Ohmori, PlatinumEngine will help the team create bigger and more expressive games than ever before. It will also allow the team to create its games with greater ease. PlatinumEngine will be able to display a whole new level of quality, and a greater variety and number of objects on-screen.
Ohmori also explained why PlatinumGames did not resort on third-party engines, like Unreal Engine 4 or Unity Engine.
“We tested out external engines like those, but we found that they were lacking some features that we needed. It’s possible those features could be implemented at some point. Even if so, though, it would be on a timeframe that’s completely out of our control. We decided that developing and improving our own engine is the only way to be sure that we meet our game development teams’ exact needs.”
Ohmori stated that there are six or seven people working on the engine to extend its capabilities right now. From the looks of it, it will take a while until we see a new game using this new PlatinumEngine. However, the team aims to reduce the amount of effort that goes into game development with this engine.
For instance, programmers will have more freedom to directly control game animations than they do at most game studios. Thus, the new engine will both boost efficiency and make it easier to try new challenges in how PlatinumGames presents its games.