PC gamers, meet Cradle; the debut project from Flying Cafe that is powered by the famous Unigine engine and will be released exclusively on the PC. Cradle is a science-fiction first-person quest with freedom of movement. The story is built around the relations of the protagonist and a mechanized girl, who by enigmatic circumstances find themselves together in a yurt among the desert Mongolian hills.
According to the press release, the player is to restore the lost functions of his companion’s mechanical body parts and together reveal the mystery of the neglected entertainment park found not far from the yurt.
Ilya Tolmachev, the Creative Director and Founder of Flying Cafe said:
“Our goal is to deliver the player a specific emotional experience similar to what we may see in a night dream, where our life is completely different from the real one, with its own past and present. Cradle is a strange beautiful dream filled with anticipation of discovering a deep old mystery”
Cradle will be a first-person 3D-quest/adventure title and promises to feature freedom of movement within the game realm, unique game atmosphere formed by the combination of elements pertaining to various cultures and epochs, multi-level context of the story, and highly-detailed graphics.
Furthermore, the game will sport increased density of unique interactive objects providing extra story details, combination of classic quest mechanics with dynamic arcade puzzles, specific system of displaying character emotions, hidden objects offering bonuses to the player, and an alternative game ending.
Sounds interesting to say the least. Cradle is currently slated for a Spring 2012 on the PC.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."