Overgrowth finally fully releases on October 16th

Overgrowth is a game we’ve been covering since the early days of DSOGaming. Yes, this game has been in development for almost six years, however it appears that Wolfire Games has finally completed it. Or at least it has created a game that can leave Early Access.

As David Rosen revealed, Overgrowth will leave Early Access and will fully release on October 16th.

Overgrowth uses the Phoenix Engine and lets players leap and climb through sprawling levels as a ninja rabbit. Players can engage in intricate and brutal combat with a variety of weapons and enemies.

According to its Steam page, Overgrowth will feature an integrated editor. As such, players will be able to create new mods for it, and share them with other players.

Now I don’t know whether there will be a full length story campaign with dialogue or a story. Its Steam page suggests that there will be story modes but other than that, we don’t know anything about a possible SP campaign. Overgrowth is all about experimenting to make the coolest action scenes that you can. This basically means that every design decision was made with that in mind, from the mouselook camera to the context-sensitive combat controls.

But anyway, it’s great news at least for those that were looking forward to it!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email