OpenMorroWind version 0.16 Released

OpenMorroWind (aka OpenMW) is an attempt to re-implement the popular role playing game Morrowind into an open source engine. OpenMW aims to be a fully playable, open source implementation of the game and players must own Morrowind to use OpenMW. The team behind it has been hard at work and has released a new build for it.
OpenMW promises to be a full featured reimplementation of Morrowind that will run natively on Windows, Linux and MacOS X. It will support all existing content, including Tribunal, Bloodmoon and all user created mods, and will allow for much greater modability (as modders will be able to change game rules, create new spell effects, etc through scripting). OpenMW will improve the interface and journal system. It might also improve game mechanics, physics, combat and AI, support multiplayer at some point, and improve graphics to use more modern hardware.
The 0.16 version that was released includes the Spell Window, Alchemy Window, and a myriad of fixes and improvements.
Those interested can download it from its official website.
Here is the changelog for this latest version:
-Added Spell Window
-Added Alchemy Window
-Added support for x.y script sytax
-Weapon and spell icons now update to reflect the selected weapon and spell
-Added in-game settings window
-Launcher now saves user-set renderer settings
-Fixed a crash on OSX due to underwater effets
-Fixed auto-equipping not working in some cells
-Fix for container GUI ignoring disabled inventory menuBug #294: Container GUI ignores disabled inventory menu
-Fix for stats review dialog showing all skills and attribute values as 0
-Fixes for several crashes
-Implemented game modes as a stack to prevent erratic behavior
-Added tooltips to class creation dialog
-Added support for show/hiding windows by clicking HUD elements
-Added support for corect player direction after using a Teleport Door
-Added support for selecting objects in the console by clicking them in the scene
-Added support the use of = as a synonym for ==
-Sped up script object access
-Restructured enabling/disabling of objects by script instruction
-Integrated ogre.cfg file in settings file
-Auto-close windows if a related MW-reference is no longer available
-Fix for bonuses in the character creation process
OpenMW 0.16 Release Commentary

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email