NVIDIA RTX Mega Geometry Tech Demo

NVIDIA RTX Mega Geometry Tech Demo Released


Today we have two cool tech demos to share with our NVIDIA fans. The first one shows off the RTX Mega Geometry tech, whereas the second focuses on the RTX Neural Texture Compression.

The good news here is that these tech demos work on pretty much all RTX GPUs. In other words, they are not exclusive to the RTX50 series. Thus, all who own an RTX GPU can download and try them.

RTX Mega Geometry accelerates BVH building, making it possible to ray trace up to 100x more triangles than today’s standard. RTX Mega Geometry intelligently updates clusters of triangles in batches on the GPU. In theory, this should reduce CPU overhead and increase performance and image quality in ray-traced scenes. Plus, it can reduce VRAM consumption.

On the other hand, RTX Neural Texture Compression employs AI to compress textures. As such, it can lower VRAM utilization by up to eight times while preserving visual integrity. This is a cool tech that will help all GPUs that have less than 16GB of VRAM in future titles. Well, that is provided the games support it.

You can download these tech demos from here and here. Once you download the SDKs, you can find the demos inside their folders. Since these are demos from the SDKs, they may not blow you away. Thus, make sure to temper your expectations.

Below you can also find a video for RTX Neural Texture Compression. Sadly, I could not find any for the RTX Mega Geometry demo.

All in all, these are two techs that should benefit all RTX owners. This is a crucial detail. Compared to Multi-Frame Gen, RTXMG and RTXNTC are supported by all RTX GPUs. So, the question now is whether devs will take advantage of them.

Kudos to our reader “PZ” for bringing this to my attention.

Enjoy and stay tuned for more!

First Look At RTX Neural Texture Compression (BETA) On RTX 4090