NVIDIA GeForce RTX2080Ti can run Hitman 2 with 60fps on Ultra settings in native 4K

Hitman 2 is now playable for everyone owning the Gold Edition and since Warner Bros has provided us with a review code, we’ve decided to test the game with our NVIDIA GeForce RTX2080Ti graphics card.

As always, this isn’t meant to be a PC Performance Analysis article. It’s just our initial tests on the most powerful graphics card that is currently available to the market, accompanied by some 4K screenshots on Ultra settings.

The NVIDIA GeForce RTX2080Ti can run this latest triple-A game with 60fps on Ultra settings in native 4K. However, we’re not talking about constant 60fps as we did notice some scenes during which our framerate dropped to mid 50s. These scenes can easily be found in the first mission when there are a lot of reflective mirrors on screen. Still, and for the most part, the game runs with 60fps (and even sometimes hits 100fps) on this particular GPU.

Now what you may notice here (from the MSI Afterburner we’ve included) is that the game is running in DX11. Surprisingly enough, Hitman 2 does not support DX12. Moreover, the amount of the available graphics settings is really low and there is no built-in benchmark tool. Now I don’t want to sound like a PC-elitist, but this raises a yellow flag for the quality of the PC version, especially since the first game featured them. Let’s not forget that the first Hitman was built as a PC-only title whereas this is a multi-platform release, so it appears that the team did not spend enough time on the PC version.

We’ll talk more about the quality of the PC version – as some CPU issues that are caused by the DX11 API when there is a huge crowd – in our PC Performance Analysis article that will go live tomorrow. Until then, enjoy the following screenshots!

47 thoughts on “NVIDIA GeForce RTX2080Ti can run Hitman 2 with 60fps on Ultra settings in native 4K”

      1. Please. It’s a PC component, not a yacht. You kiddos and your wannabe baller, credit card measuring, “wuut too poor?” comments show just how insecure you are about money and in making sure you show everyone you have enough to get that car that makes you look the part at intersections, while being up to your a s s e s in debt.

        Real rich people dont make poor purchases nor do they need to brag. Jeff Bezos still drives himself around in a Honda. And this is absolutely a win-lose purchase for the price, just like what an anti-consumerist Apple does when abusing their cultists. Guess which end you get?

        Remember: A fool and his money are easily parted.

  1. “However, we’re not talking about constant 60fps as we did notice some scenes during which our framerate dropped to mid 50s.” … Please stop with the BS clickbait.

  2. The funny thing is this game makes raytracing basically irrelevant with its implementation of reflections used throughout the game (basically a seondary camera records and maps the image to a texture that’s applied to surfaces). It looks pretty darn good too, although the resolution is linked to your output resolution (1/4th) so if you’re running low res it will look like garbage.

    1. how is it going to make raytracing irrelevant if it’s not as good as raytracing and much more taxing on hardware?don’t get me wrong, i don’t give a shet about ray tracing but nvidia didn’t invest on raytracing instead of shrinking die and transistors for nothing.

      1. But they did. Pascal was on the 16nm process node and Turing is on the 12nm process node. A 1080 Ti GPU is 471 mm² and a 2080 Ti GPU is 754 mm². Granted some of the reason for the huge die size on the 2080 Ti is the 57% increase in number of transistors over the 1080 Ti.

        We’re still early into Chapter 1 of the Real Time Ray Tracing story though. It may take off or it may crash and burn for now or something in between. But obviously early adopters will pay the steep price for the new tech for the majority of us just like always.

        1. small jump, i’d rather see manufacturers experiment with dlss and other technologies instead of shrinking transistors and making dies bigger. at some point using another metal or something else is going to be cost effective enough to replace what’s limiting us now.

          1. That is the future and it’s probably not that far away. Carbon nanotubes holds some promise. Experimental tests show that it is possible to make transistors that are up to 5 times faster than using silicon while using much less power. There are unresolved issues (as far as I know) with that though.

            There are other materials that are being researched for many years now as well.

            The scientists and engineers working on a replacement for silicon aren’t going to release much info on progress as they move forward for fear of inadvertently aiding their competition. There is a tremendous amount of money to be made on a cost effective replacement for silicon and no one wants to jeopardize that first patent.

            We will probably not hear much about advances until it’s a done deal.

          2. wake me up when there’s something practical to see and use. until then, what nvidia is doing is the way to go.

          3. You will not need to be awakened when the breakthrough comes, and it will come, but you may be somewhat surprised when it does unfold.

            btw being asleep intellectually is nothing more than willful ignorance and mental laziness. You can do better than that from my observations.

            The thing with Nvidia and the RTX GPUs is that this is how it inevitably had to go. The hardware had to come before Developer adoption. If RTX is the way forward and the install base of RTX cards is significant enough then we will see some adoption by Developers. Otherwise it will wither away.

      2. The point you somehow missed is that it actually is very good (at higher resolutions) and it is far less taxing on hardware. Just look at how the game runs with it, 4K/60 on the 2080ti. Turn raytracing on for the same effect and you suddenly get 1080/60 if you’re lucky.
        Plus, it doesn’t jack the price of the card up in the first place.

        1. you remind me of 600 pounds patient of dr now. you need to understand the reality instead of being in denial like a fat turd, ray tracing is not just a fancy reflection, it is future of mankind you dumb sheep.

          1. are you kidding? if not for ray tracing then what do you think will happen to mankind?you have low iq or something?

        1. Ok. But I just checked few file sharing websites, but no such info has been posted yet ? Did I miss something ?

  3. We haven’t received yet a review code but hopefully we’ll have one when the game officially releases.

  4. I’ve found it runs great. Vega 56, Ryzen 1700, 1440p max settings at a solid 60-100 fps (aside from the occasional loading hitch).

    1. I have seen gameplays and you are right, performance is very good. But unfortunately DX12 is much slower compared to dx11, and that’s very strange because if you add RTX effects on top of that, then performance should be a mess even in 1440p.

Leave a Reply

Your email address will not be published. Required fields are marked *