Nvidia GameWorks Available To All Developers Attending GDC 2014

Nvidia has announced that developers who attend GDC 2014 will get their hands on its collection of technologies and tools for video-games called GameWorks. NVIDIA GameWorks is described as a collection of technologies and tools that include visual and physical simulation software, development kits, debuggers, algorithms, engines, and libraries that can already be found in some of the industry’s top selling games.

According to the green team, GameWorks  includes:

VisualFX:

  • NVIDIA HairWorks 1.0 is now ready for beta.
  • NVIDIA WaveWorks 1.5, which provides cinematic ocean simulation for Windows, Linux and next-gen consoles, and can be used in a massively-multiplayer online environments to ensure all simulations are in sync.

PhysX:

  • PhysX SDK v3.3.1/APEX SDK v1.3.1/Plugins/PhysX Lab – these latest releases offer improvements to functionality and performance. Developers using PhysX-3.2.x and APEX-1.2.x are encouraged to migrate to the latest versions.

Tools:

  • Tegra Graphics Debugger 1.0 – a modern graphics development tool for Android designed for our next-generation Tegra K1 mobile processor which incorporates the Kepler graphics technology found in our high-end graphics cards; this tool helps developers working on Windows, OS X or Linux get the most out of Tegra K1.

  • Tegra System Profiler 2.0 – redesigned for improved stability and support on retail devices and emerging from Beta status, Tegra System Profiler providing an interactive view of captured profiling data to help improve overall application performance.

  • Nsight Visual Studio Edition 4.0 – brings GPU computing to Microsoft Visual Studio so you can build, debug, profile and trace heterogeneous compute and graphics applications using CUDA C/C++, OpenCL, DirectCompute, Direct3D, and OpenGL.

  • Nsight Tegra, Visual Studio Edition 1.5 – brings the power and efficiency of Microsoft Visual Studio to Android for flexible project management, accelerated compilation and integrated debugging.

We’ve included some videos below to give you an idea of what GameWorks is all about.

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email