It appears that Unreal Engine 5 has leaked a new Ultra Quality mode that will be coming to NVIDIA’s DLSS tech. Spotted by Reddit’s Reinhardovich, this Ultra Quality Mode is present in the UE5 documentation.
Unfortunately, we don’t have any additional details about this new mode. From what we know, DLSS Quality renders a game at 66.6% of the native resolution. Thus, this new Ultra Quality Mode may be closer to what AMD is currently offering with its AMD FidelityFX Super Resolution tech.
Furthermore, it appears that Unreal Engine 5 also has a new version of DLSS. While LEGO Builder’s Journey and Rainbow Six Siege have DLSS 2.2.6,0 Unreal Engine 5 also has DLSS 2.2.9.0.
For those interested, Digital Foundry’s Alex Battaglia shared a comparison screenshot between the recent DLSS 2.X versions in Doom Eternal.
Thanks Videocardz

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Unreal engine 4 also has this. I was messing with it yesterday
nice
Where can we find the 2.29 DLSS .DLL ?
I guess you could grab it from unreal engine 5. Anyone download it? Upload it somewhere because I wants it now!
You can get 2.29 from
developer(dot)nvidia(dot)com/dlss/unreal-engine-plugin. Get it from the
UE4 plugin (the UE5 one requires a login), then get the nvngx.dll from dlss/binaries/third-party/win64.
https://developer.nvidia.com/dlss/unreal-engine-plugin
It can be found within the Unreal 4 plugin.
The DLSS Quality mode already looks much better than FSR UQ.
I have a feeling it’s just for the “Ultra” part that would sort of look better in the option settings for FSR.
They want to offer a perf boost while often providing >= quality vs 1:1 (often due to taa blur). I would love to see an DLSS tech based on 1:1 really just to get rid of that taa blur as the temporal component of dlss quite nicely stitch together a better ground zero image (after 2-3 frames to sample from). That would likely lower the fps by a handfull but would actually look great vs 1:1 taa destroyed
https://pbs.twimg.com/media/E5JLc8BWEAQjq_p?format=jpg&name=4096×4096
Look at that pristine flawless quality of the newest DLSS.
Someone has definitely (intentionally perhaps?) switched the pictures. 2.1.66 has trails whereas 2.2.9 does not. You can clearly see it in this original comparison -> https://www.dsogaming.com/wp-content/uploads/2021/07/NVIDIA-DLSS-2.1-vs-2.2.6-vs-2.2.9-comparison-scaled.jpg
John, the image I linked is taken straight from Alex’s Twitter account, so if you could drop your not-so-subtle insinuation, I’d appreciate that.
If anyone switched the images (accidentally perhaps?), that would be Alex himself, but I don’t see how he could mess that up and not notice as he even stated he recommends version 2.2.6 over 2.2.9.
And yes, I can clearly see the seemingly contradictory results in his other “original” comparison. It is what it is, at least for now.
Didn’t mean that you edited the image man. It just feels the exact opposite of what we’re seeing while testing it. Perhaps Alex found a specific bug with the UE5 DLL. Either way, DLSS 2.2.6 feels great in both examples (and that’s the one we also recommended).
If done correctly that will no doubt beat native 1:1 quite darn frequently due to taa blur that plagues most of todays games. Kind of sad a lower baseline can beat a more costly rendered image due to an aa tech and while beating it also provide even better framerates – Win + Win in my book
What’s the point if all games or even older games aren’t supported