Fortnite Battle Royale feature

NVIDIA announces Ray Tracing and DLSS support for Fortnite

NVIDIA has announced that Fortnite will receive new RTX effects. According to Jensen Huang, Epic’s game will support both Ray Tracing and DLSS via a new update. In order to celebrate this announcement, Epic Games released a new trailer that you can find below.

Going into more details, Fortnite will support ray-traced reflections, shadows, global illumination, and ambient occlusion. In addition, the game will support the latest version of the DLSS tech, DLSS 2.0.

Unfortunately, there is no ETA yet on when this RTX patch will become available. NVIDIA and Epic Games state that the new Ray Tracing effects will arrive soon, so stay tuned for more.

Enjoy!

Fortnite | Official GeForce RTX Reveal Trailer

22 thoughts on “NVIDIA announces Ray Tracing and DLSS support for Fortnite”

  1. We don’t give a flying f*ck about this piece of rotten trash game… This cancerous plague need too GTFO of our society…….

  2. such a waste of money. kids play fortnite because it’s free and they don’t have money, how in the hell is this justifiable financially in any way, it’s just stupid.

          1. I’m not misusing anything, the statement is clear: Don’t give RTX to 10 year old Fortnite kids who doens’t give two f*cks about fancy graphics… This is as wasteful as giving pearls to a bunch of swine. Has nothing to do with religion in this case. I just took the first best image of the quote straight from google image search. What is your problem?

          2. You used it accurately in a secular sense. I was only pointing out that it refers to something much bigger. The Person Who spoke it was referring to the things of God, not discretionary spending.

  3. 99% of this could be accomplished with planar reflections that would run twice as fast. The water completely. The windows mostly (only missing reflections within reflections). And the helmet visor could be faked as well, though not perfectly. They’re using RTX reflections for the very use cases we can already do just fine without ray-tracing. What a waste of performance.

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