Nixxes has released a brand new update for the PC version of Shadow of the Tomb Raider. This new patch adds support for AMD’s FidelityFX tech, allowing gamers to experience sharper images than before.
Furthermore, this upadte adds a new option, Hidden City Outfit Restriction. By deactivating this option, the game will allow you to equip any outfit while exploring the Hidden City. Do note that this may potentially cause narrative inconsistencies though.
Lastly, this patch also comes with various bug fixes that Nixxes has not detailed.
Before closing, we don’t know whether this FidelityFX sharpening technique will work on the NVIDIA GPUs. For the time being, we suggest using the Image Sharpening option via the Control Panel that the green team introduced via its latest drivers.
As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.
Shadow of the Tomb Raider Patch 18 Release Notes
- New option: Hidden City Outfit Restriction – Turns the outfit restriction in the Hidden City ON or OFF in Post-Story. Deactivating this option will allow you to equip any outfit while exploring the Hidden City, potentially causing narrative inconsistencies. Note that deactivating this option will take effect on a save game where the final boss has been defeated.
- We now support the option to enable upsampling and/or sharpening using AMD’s FidelityFX technology.
- Various bug fixes.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Just add it with Reshade…
Why go with an inferior option?
You wont tell the difference. It’s just AMD that makes big deal out of sharpening because they are desperate. They have nothing else to offer in terms of features. If you would say to me few years ago that AMD in 2019 will bring “sharpening” as one of their new featues i would laugh my azz off.
I tried sharpening in ReShade and it was piece of sh*t. I tried the one in NVCP and it was also piece of sh*t. Shimmering all over my screen. F*k that.
Cause you can customize it (intensity and radius) and don’t have to wait for a dev to implement it , it’s just a shader actually not black magic and it’s absolutely not inferior, it’s the same thing + customization, so it’s actually superior, of course AMD fans think that it’s a miraculous tech
AMD should make FidelityFX could be on and off from driver’s end just like Nvidia does with Freestyle, not relying on developers to add it on every games by their own. They’re wasting the potential of FidelityFX technology, theoretically it can be turned off and on on almost every games include old ones, but instead making it can be applied on every games by user side, AMD is just sits back and waiting for developers to implant it one by one. This is terrible move and waste, since on paper FidelityFX is just a refined post effect sharpening technology and can be turned on and off on almost every games. Imagine old games like Doom, Quake or Deus Ex running with FidelityFX. I think AMD is missing something here, if some games does not work with FidelityFX, a simple whitelist wouldn’t hurt like Nvidia doing with their own version of sharpening technology.
FidelityFX, or Radeon Image Sharpening, *is a feature you can turn on/off” from drivers, implemented before Nvidia added their Sharpening filter, lol.
> FidelityFX, or Radeon Image Sharpening
They are not the same thing…
RIS (Radeon Image Sharpening) is the global feature; driver level support already exists.
FidelityFX is the feature you can integrate with game engines; it allows you to be selective regarding what part of the screen gets the benefits of CAS (Contrast Adaptive Sharpening), so, for example, you don’t apply sharpening to HUDs, etc.; it provides more fine grained support than simply enabling RIS.
Thanks for the clarification.
Only difference is that it gets rendered after HUD when using from drivers.