EIDOS Montreal and Nixxes have released the second PC patch for Shadow of the Tomb Raider. According to the release notes, this patch packs a variety of fixes for issues that could cause framerate stutters on specific PC setups, features changes to make Exclusive Fullscreen more robust, and adds native support for PS4 controllers connected to your PC via Bluetooth.
Furthermore, this second patch features a variety of smaller fixes related to functionality, performance, and stability, adds rumble support for Steam Controller, provides default configurations for Xbox, PS4, and other controllers and adds a warning message for when the game does not have access to the ‘Documents’ folder to write save data.
In case you are wondering, no. This patch does not add the promised real-time ray tracing effects that will be supported by NVIDIA’s latest graphics cards, the GeForce RTX 2080Ti and the RTX 2080.
As always, Steam will download this patch the next time you launch its client and you can find its complete changelog below.
Shadow of the Tomb Raider Second Patch Release Notes
- A variety of fixes for issues that could cause framerate stutters on specific PC setups.
- Added warning message for when the game does not have access to the ‘Documents’ folder to write save data.
- One common reason for failures is Windows Defender ‘Protected Folders’ feature. If you have problems with your game not being saved, please consider disabling ‘Protected Folders’.
- Changes to make Exclusive Fullscreen more robust. This specifically relates to problems that occur when other applications or tools like overlays hook into the game.
- For best stability we recommend that you play without enabling any 3rd party tools that influence the game.
- Added native support for PS4 controllers connected to your PC via Bluetooth.
- When using Steam Input:
- Game now provides default configurations for Xbox, PS4, and other controllers.
- Updates to Steam Controller configuration.
- Rumble support for Steam Controller.
- Changes to ensure BitDefender and other AV products are less likely to block the game.
- A variety of smaller fixes related to functionality, performance, and stability.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I knew this game wouldn’t get a score of 90 on Metacritic. Only the 1st tomb raider was good. It has gotten worser ever since.
I played Anniversary, I find it really a very good tomb raider experience. some of the puzzles are really make you scratched your head.
Sadly these days devs take us for sub-human 70 IQ monkeys. No challenge at all, as in all the Uncharteds.
When the combat is shait you’d expect a challenge elsewhere but these modern games keep failing us. Portal 2 was great, it was the perfect balance, difficulty was there without being too frustrating.
“”””In case you are wondering, no. This patch does not add the promised real-time ray tracing effects that will be supported by NVIDIA’s latest graphics cards, the GeForce RTX 2080Ti and the RTX 2080.”””
Lol..
Who’s wondering for Christ’s sake ?? What makes you think they will add RTX support this early, given most of the gamers don’t even have the latest GPUs ??, and the developers also need time to fully implement this ray tracing stuff…
It’s not gonna happen anytime soon. What made you think that a patch would have added such an exclusive ray tracing feature, within weeks of the Game’s release date ?
These things take time to implement, and any latest patch will only address the most important/urgent issues which many are experiencing, NOT any ray tracing effect, which is “optional” in the first place.
Jeez, this is DSOG after all !! learn something…
Nvidia said it just works. I guess it’s not just working after all.
If it was as simple to implement as they claimed, it would have been pushed out already.
Not buying it before they add HDR for Windows<10 or it gets single-digit cheap down the line.
What you mean? I have windows 10 and HDR is cool..