MGS V: The Phantom Pain Will Be Kojima’s Last MGS Game, Konami Seeking Staff for next Metal Gear

There is no doubt that Hideo Kojima is one of the most talented video-game designers and producers. A couple of years ago, Hideo wanted to put an end to the Metal Gear Solid series, something that Konami did not accept. I mean, how can you end a franchise that has been so commercially successful to a company, right? Well, it seems that this day – at least for Hideo – has come, as Metal Gear Solid V: The Phantom Pain will be his last MGS game.

Now before continuing, we have to say that Kojima-san is one hell of a troller. Anyone remember The Phantom Pain and Joakim Mogren? So yeah, this could very well be a marketing trick.

According to various reports, after the release of Metal Gear Solid V: The Phantom Pain, Hideo Kojima and Konami will go their separates ways.

And while in a statement Konami claimed that Hideo Kojima will remain involved in Metal Gear Solid V: The Phantom Pain’s development, PowerUpGaming reported that the publisher has removed Hideo’s name from the company’s back catalogue of Metal Gear titles, including Metal Gear Solid V: Ground Zeroes and the Metal Gear Solid Legacy Collection.

Moreover, Konami claimed that the company will develop a new Metal Gear game after the release of MGS V: The Phantom Pain. Not only that, but Konami will be conducting auditions for main staff to lead the development.

It will be interesting to see what Hideo Kojima will do next, and whether his decision to leave Konami will affect Silent Hills’ development.

It will also be interesting to see whether this is a mere marketing trick or not.

Stay tuned for more!


John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email