Metro Exodus appears to be running smoothly on NVIDIA GeForce RTX2080Ti with real-time ray tracing

Last week, we shared a video from IGN showing 13 minutes of gameplay from the Gamescom 2018 build of Metro Exodus. However, it appears that a really interesting video passed under our radar. PCGamesHardware was able to play Metro Exodus with real-time ray tracing and captured some footage from it.

Unfortunately, this is off-screen gameplay footage however it appears that the NVIDIA GeForce RTX2080Ti is currently running the game smoothly. While there isn’t any framerate overlay, you can easily see how smooth the game actually runs.

4A Games’ rendering programmer Ben Archard has stated that Metro Exodus targets 1080p at 60fps with NVIDIA’s real-time ray tracing features enabled, and from the looks of it 4A Games will most likely achieve that goal.

We believe that a lot of our readers will be interested in this video as it can give you an idea of what you can expect from NVIDIA’s upcoming flagship graphics card. So far, we’ve seen Battlefield 5 and Metro Exodus running smoothly with – what appears to be – 60fps. On the other hand, the Shadow of the Tomb Raider RTX demo was a big disappointment as there were major drops below 40fps when RTX was enabled. Furthermore, Gaijin’s Enlisted was running with over 90fps in 4K resolution with NVIDIA’s real-time ray tracing effects and it’s perhaps the most impressive game using RTX so far.

Stay tuned for more!

Raytracing: Metro Exodus @ Geforce RTX 2080 Ti (Off-Screen Gameplay)

82 thoughts on “Metro Exodus appears to be running smoothly on NVIDIA GeForce RTX2080Ti with real-time ray tracing”

  1. GTX 2080 is DOA… Next year average 7nm GPU will be 2x faster than any existing 14nm GPU. With 7nm you can use 2x more transistors than in 14nm

    2014: production process 28nm – GTX 980 (4.6 TFLOPS)
    2016: production process 16nm – GTX 1080 (9 TFLOPS)
    2018: production process 14nm – GTX 2080 (10 TFLOPS)
    2019: production process 7nm– future GTX 3080 with probably 20 TFLOPS

    Ray-tracing algorithm have linear scaling with performance. If you user 4x more transistors to ray-tracing units then you can render 4K 60fps instead of 1080p 60fps. So if current GPU have 15 Giga-Rays for 1080p then you need 60 Giga-Rays for 4K 60fps. It will be much easier next year when all GPU will use 7nm process

    1. But the thing is, 4K games dont require RTX effects rendered at 4K also. With upscaled RTX effects rendered at 1920×1080 games will still look good at 4K and run at 60fps

      1. He probably believes MS will make a $500 Xbox available in 2020 that has as much GPU performance as a 2080 Ti.

        Poor gullible soul. MS has warped him beyond repair.

        1. With 7nm process it will be very easy to beat 2080TI manufactured in 16nm. Do you really think that 16nm GPU can compete with 7nm GPU? Seriously?

          2013 – Xbox One 28nm (1.35 TFLOPS)
          2017 – Xbox One X 16nm (6.0 TFLOPS)
          2020 – Xbox Scarlett 7nm (18-20 TFLOPS)

          1. 2080 Ti is on the 12nm process.

            You’ve also left out that the next TurdBox One will have 24 GB RAM which is twice as much so that makes it twice as fast as the present TurdBox One and it will have a 2 TB HDD which is twice as much so it will, of course, be twice as fast again so here’s the math so far on the next console:

            (16/7) X 2 X 2 = 9.14

            So the next TurdBox One should be about 9 times faster than the present one which is already as fast as a GTX 1070. The 2080 Ti should be about twice as fast as a 1070 so that means the next TurdBox One should be around 4 times faster than a 2080 Ti and all of that for $500.

            Anyway, it’s time for your bath…….

            https://uploads.disquscdn.com/images/43ddd96c38994fedb99c357aa578b16a198b2ba27f91f9f644ad4f0c2a2c01dc.gif

      2. 2013 – Xbox One 28nm (1.35 TFLOPS)
        2017 – Xbox One X 16nm (6.0 TFLOPS)
        2020 – Xbox Scarlett 7nm (18-20 TFLOPS)

    2. I do agree Turing series is just a stopgap generation. One thing you should keep in mind, though, is that twice the density doesn’t necessarily translate to twice the performance. There are many factors but for starters, you most definitely won’t be getting a 750+ mm^2 die on a first gen 7nm node product…at least not at consumer market price points.

      1. True. Going to a smaller node only allows more transistors on a given die size and there is a limit to the die size a fab can manufacture right now. It also increases the potential for greater efficiency which lets you increase number of cores on a given die size and increase clocks for the same wattage used in the previous node.

        To vastly complicate matters the node size isn’t real in most cases. GPU and CPU engineers use the smallest part of the transistor to label the size. Intel comes the closest to defining the entire transistor accurately. This is why they have struggled for years to get to 10nm. It’s getting harder and harder to go to smaller and smaller nodes on silicon.

      2. he’s one of those console peasants who barely understands a concept then goes full eugene about it on other websites.

      3. “I do agree Turing series is just a stopgap generation”

        This is only reason why they release RTX 2070, 2080, 2080TI together with 2060 delayed only to November. They want release all cards before first GPU manufactured in 7nm. They know that jump from 14nm to 7nm is even bigger than jump from 28nm to 16nm. True generation leap

        I bet that 7nm GPU will hit market in first half of 2019. My prediction:
        – 2019 (first half) – GPU from AMD
        – 2019 (late) – GPU from Nvidia
        – 2020 – PlayStation 5
        – 2020 – Xbox Scarlett

        1. New consoles will be 3x faster than current thanks to 7nm

          PlayStation 5 – 12.6 TFLOPS (3 * 4.2 TFLOPS)
          Xbox Scarlett – 18 TFLOPS ( 3 * 6.0 TFLOPS)

          1. new consoles? new console(xbox x) released just 9 months ago. they wont release another so soon after it!

    3. It will be much easer if devs could optimize and ubgrade their renderers in first place.
      Deffered + ray tracing is the worst combination.

  2. The RTX 2080Ti will not do full scene ray tracing at any playable frame rate even at 1080p. It does a little ray tracing on top of rasterization to add a nice effect. This is why Nvidia like to talk about their Deep Learning denoiser, a process that fills in the blanks by guessing the missing pixels that were not calculated by ray tracing.

    1. In Short: Ray Traced assisted Rasterization. Also Games with RTX probably will differ what effects are made with tracing.

        1. What monitor do you have? Mine is DELLP2416D 24” 2560X1440 60 HZ IPS.
          ?ut i will get rtx 2080 ti for free because i will win the giftaway on nvidia youtube that is happening until the end of the september.

          1. Because i am Shredder the leader of the foot ninjas the most powerful man of the planet! And as you know all of us big leaders wins!

        2. i hope they improve perfomance to make it playble on 1440p maxed not just 1080p. Even if it is 30 fps on max settings 1440p it will be ok.

          1. Yikes. That doesn’t sound normal…
            Have you tried uninstalling it and installing the latest version?

          2. Hmm.
            I’m not having the same issue. I get some spikes, but nothing serious. Have you checked your extensions and all that?

      1. How ignorant… If you had ANY idea how absolutely impressive real time ray-tracing is at even 15fps then you would stop with these ridiculously moronic “memes”… And just fyi it’s 60fps not 30… Not to mention even without RayTracing it’s still going to be faster then the $3000 Titan V. With RTX? Over 4 times faster… That should tell you everything you need to know about how impressive the RTX20x0 series is… What cost $16000 under 1 year ago is now done for $1200. Either you haven’t been following the evolution of PC graphics for very long or you just don’t know what you’re talking about… With or without RayTracing the 2080ti is going to be a BEAST…. lol.

  3. nvidia is not stupid so we wont go back to 1080 times with rtx .it will run on 4k with good frame rates .rtx quality can be low or medium or high for sure and even on low its much better than rasterization.

  4. Looks good.

    This is the way forward but it’s going to take a while to get there. Even the upcoming 2080 Ti is nowhere near enough hardware to run fully implemented real time ray tracing. I’ve noticed that some people are thinking Nvidia has engineered some kind of miracle GPU that can equal 4 Titan V. They haven’t but I’m sure they will happily stand aside and let people believe that if it sells more of their $1,200 cards.

    Right now it’s possible to do it on a DGX Station with 4 Titan V but that costs $60,000.

    Possibly in another 2 generations, most likely 3, it will be possible to run fully implemented real time ray tracing on a single GPU but even then it will be a $1,200 card or possibly more.

    For the time being we will get ray tracing a little at a time and it will be up to the competence of the Developer to implement it properly where it looks good but not where it kills performance even on high end cards.

  5. I like the way things are going with the visuals on PC now with Ray Tracing effects. Because keep in mind. RTX is not Full time ray tracing like you seen in that 22fps starwars Demo…

    However the current hardware even the newest 2000 RTX series due out in a few weeks just does not seem good enough to offer the performance people want with RTX involved.

    And the price bump on top of that aspect is just mind blowing. Not to mention the Titan they slapped the name 2080 Ti on…

    1. “RTX is not Full time ray tracing like you seen in that 22fps starwars Demo”

      What are you talking about?

      The SW demo was using all of the RTX features at once, GI/AO/Shadows/Reflections.

        1. Did you watch the presentation? It now runs on a single Turing GPU due to the RT cores which accelerate RTX.

          There is an upcoming UE4 game, Atomic Heart, which is using all RTX features at once, including DLSS which will allow it to run smoothly in 4K.

          1. My bad. I thought you were referring to the news back in March running the Star Wars game. I didn’t see the news about a single Turing doing the same thing.

          2. DLSS is quite the thing. Combine that with low/med/high RT quality options and you could run game at 2k/4k easily.

          3. I do not think it is or ever will be since you can ever predict what is going to happen on screen. DLSS could have great results on demos like they presented it on, but then there was not really any DEEP learning involved and it was fixed scene. Same for movies etc. but interactive and especially fast paced games will present artifacts regardless.
            They are obviously trying to sell adding AI cores that would not have been used at all in gaming.

          4. You bring a good point! We’ll have to wait and see how this turns out. After AI is proliferating as we speak. Maybe it’ll be good!

          5. and you Puttin will you buy RTX 2080TI too? yes atomic heart look amazing. but all RTX do is better lighting and shadows.

  6. What is DirectX Raytracing?

    At the highest level, DirectX Raytracing (DXR) introduces four, new concepts to the DirectX 12 API:

    The acceleration structure is an object that represents a
    full 3D environment in a format optimal for traversal by the GPU.
    Represented as a two-level hierarchy, the structure affords both
    optimized ray traversal by the GPU, as well as efficient modification by
    the application for dynamic objects.

    A new command list method, DispatchRays, which is the starting point for tracing rays into the scene. This is how the game actually submits DXR workloads to the GPU.

    A set of new HLSL shader types including ray-generation, closest-hit, any-hit, and miss
    shaders. These specify what the DXR workload actually does
    computationally. When DispatchRays is called, the ray-generation shader
    runs. Using the new TraceRay intrinsic function in HLSL, the
    ray generation shader causes rays to be traced into the scene.
    Depending on where the ray goes in the scene, one of several hit or miss
    shaders may be invoked at the point of intersection. This allows a
    game to assign each object its own set of shaders and textures,
    resulting in a unique material.

    The raytracing pipeline state, a companion in spirit to
    today’s Graphics and Compute pipeline state objects, encapsulates the
    raytracing shaders and other state relevant to raytracing workloads.


    Radeons will boost this through Asynchronous RayTracing or RadeonsRay

    “Raytracing only occurred after the G-Buffer rasterization, which inevitably slowing down the performance.
    Ideally, though, Raytracing should happen asynchronously alongside the rasterization and that could lead to a significant FPS boost.”

        1. MS worked on DXR many years… AMD is responsible for all Xbox consoles so they probably already have Xbox APU with support of DXR. I don’t be surprised if AMD will be much faster with DXR than Nvidia… like with all DX12 API.

          1. I think that raytrcing will be faster on AMD… This DXR raytracing technology was designed by Microsoft so it will work better on AMD like whole dx12. Nvidia still not support whole DX12 in hardware and some functions are emulated on CPU

      1. It can be, or it can be parallel, but it’s unknown what efficiency impact it has when running that way either.

  7. So if DirectX 12 could allow you to mix cards then wouldn’t it be possible to mix a 2080ti with my 1080ti where the 2080ti adds ray tracing effects? Don’t hang me here. I’m not pretending to have any real knowledge, it’s just a question.

    1. Good idea though. Dedicate the 2080ti to the RT and use 1080ti for the rest but huh that’s a « sli » and also not worth it. But good idea. Makes me think when there was a « physx » cars before nvidia bought it!

      1. LOL, lol,, SLI is applicable only on the same GPU model. both cards should be similar in terms of cuda core count/Vram, and other specs….

        you can’t mix/match 2 different gpus in SLI…though.Nvidia is introducing NVLink for the new RTX series, dropping “sli” technology altogether.

        but nvlink behaves in a different way, as it can detect both the cards as a single graphics processor running on any system.

  8. Still 1080p though….
    With my 1440p monitor, there literally isn’t a card in existence that will run RTX at that resolution at 60 fps.
    I straight up refuse to lower my resolution or framerate.

  9. >Metro Exodus appears to be running smoothly
    >on 1080P

    are these f**kers for real? 1200$ card to play on decade old resolution?
    f**k ray-tracing, and f**k Jewvidia
    they’ve really done it this time, all the fake hype about Gay-tracing and we get shafted on performance AND on price…

    really f**king shameful, hopefully the game runs smoothly with ray-tracing disabled…

  10. The direction PC gaming is going vs console is true PCMR stuff. But people sure like to complain about pre-mature tech a lot.

  11. Even more smooth at 360p, All yours for $1200!
    Are they trying to compete with Apple?
    Expensive high end card reduced to 1080p, When most of us enthusiasts already moved on from 1080p a decade ago. There is no going back once you have 1440p or 4k.
    Pay all that money to turn the feature off so you can get more than 60fps past 1080p on demanding titles, Really pushing it there Nvidia even for a Nvidia user like myself.

    1. There’s a lot that we don’t know yet. Reviews with benchmarks should be out in about 2 weeks when the NDA lifts. We will know then how these Turings compare to the Pascals in games that are already out.

      As far as future games with RTX enabled we don’t know for certain yet what that will bring. If the Developer is competent then they could implement ray tracing where it looks good but not so much that it cripples performance.

      Also, Developers know that there will be plenty of gamers still running Pascals and Maxwells and AMD GPUs so they will make allowances for that.

    2. i agree! bought mine 24” 1440p 60 hz ips monitor on june 2016. until then i had 1080p but kept and still have gtx 970. there is no wway iam going to run it on 1080 just for better lighting and shadows(because that is what raytracing is doing). Graphics will be the same with or without ray tracing.

  12. I love watching someone else’s screen as they’re playing. If I were the mod of dsogaming, I wouldn’t post that sh*t at all.

Leave a Reply

Your email address will not be published. Required fields are marked *