Following yesterday’s PC screenshots, we are happy to inform you about some new features of Max Payne 3 PC. A lot of gamers wondered whether the PC version would feature higher quality textures and what was the reason behind the 35GB of disk space requirements. Will it be as unoptimized as GTA IV was or will Rockstar really take care of this version? Well, goot news guys as the PC version will feature higher quality textures (about four times higher), as well as higher quality audio.
According PCWorld‘s interview with Rockstar, the ‘PC is the only platform where you can really max out the high end if you want to,’ and they wanted Max Payne 3 on PC to have the potential to look beautiful on the highest possible resolutions on the biggest monitors available.
That’s all and good but how about the 35GB required disk space? Well, this is due to higher quality textures, better rendered cut-scenes and higher audio quality. This basically means that the PC version will feature textures, which are four times the size of those on consoles. Yeap, you read that right. Four times higher quality textures.
Sounds lovely and we can’t wait to see how the PC version will look like. Rockstar seems confident and they’ve stated that they have tested it on a huge range of hardware. In other words, no. It won’t run as bad as GTA IV.
In other news, the PC version of Max Payne 3 will support features such as various anti-aliasing options, scalable water quality, scalable shadow quality, increased detail for characters and vehicles and a scalable texture filter, as well as exclusive DX11 features such as Hull/Tessellation/Domain Shaders, Gather4, Geometry shader / Stream Output and DX11 texture samplers.
Max Payne 3 PC is currently slated for a June 1st release!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."