800 North and Digital Ranch have released a massive new update for their online dino game, Dino D-Day. This update comes with lots of major fixes, rebalance tweak to the game’s dinosaurs, adds medkits to all maps, improves hit detection with various dinos, fixes several crashes, includes new Medic functionality and features significant changes to the Compy. The update will be auto-downloaded next time you start the Steam client and you can view the complete changelog below. Enjoy!
Dino D-Day Update Changelog:
• Fixed exploits related to grenades/sticky bombs and team switching or going to spectator mode. • You can now join spectators only when you are alive and within a spawn area. This prevents exploits that can be used to harm your teammates or to circumvent the respawn timer. • You can no longer suicide when pounced, knocked down, thrown, bitten, being eaten, eating rabbit, etc. • The “no suicide on class change” menu option now works correctly. • Removed a Styracosaur exploit that allowed for rapid firing of its turret. • Several issues with the kill assist system have been addressed. Kill assist credit should occur more frequently now. • Players receive points for doing large amounts of damage to either the T-Rex or the Styracosaur in addition points they may get for killing them. • Medics accrue healing points for patching up teammates. For every 100 healing points Medics get a point on the scoreboard. • Several crashes related to the Velociraptor’s pounce have been fixed. Unfortunately, the pounce attack was the source of most of the server crashes that were occurring in Dino D-Day. We’ve put in some safeguards, but this is a difficult crash to isolate. If the set of safeguards we just put in fail to do the job, you can expect a significant overhaul of the Velociraptor pounce in the coming weeks. • Added a T-Rex spawn preference to the Multiplayer Options menu. If you don’t want to be selected as the T-Rex, just indicate this in the Multiplayer section within Options. • Adjust footstep attenuation for dinosaurs. You should be able to hear dinosaurs coming a lot easier now. • Medics now have a new ability in the form of a special that is activated by the Use key (‘E’ by default). When the special is used, it creates a temporary area of effect heal around the medic which follows the medic’s movement around the battlefield. This gives medics the ability to keep themselves and their teammates healed up without having to put their weapons down. • Thrown medkits now heal significantly faster. • The right-click heal function of the medkits now works from a farther distance and is more likely to connect with nearby teammates. • The Compy now “charges up” his suicide blast by making melee kills. For each melee kill the Compy receives (to a maximum of three), his suicide explosion grows stronger. • The Compy is now slightly more durable, has improved melee attack damage, and is 12% larger. • Took out the Velociraptor’s pounce recharge. This was an artifact from when you couldn’t shoot them off teammates. • Improved hit detection on Velociraptors when they are attached to their victim during a pounce. • Improved Stygimoloch and Trigger melee function. It should be much easier to hit people. • T-Rex guns balanced. The overheat on its machine guns is now slower and they are slightly more accurate. • Microraptors can now cling to ceilings in addition to walls. • Improved hit detection on Microraptors when they are clinging to walls and ceilings. • The overall damage on the Microraptor spit is slightly buffed. • The Microraptor is a bit more durable now and should be a little tougher to take down. • The Desmatosuchus melee attack now knocks down their victim rather than simply pushing them back. • Ilona’s rabbits now regenerate from the resupply crates. • Fixed some bugs related to the target reticle for Joe’s artillery strike and Hissmann’s pterosaur. • Buffed the damage and increased the radius for Hissmann’s pterosaur. • Certain weapons received small damage buffs. The M1 Garand, K98, M1 Carbine, and BAR should all be more effective when shooting at a target from a distance. • Headshot notifications now work for all guns. Damage was always calculated properly for a headshot, but you didn’t receive a notification that you made a “headshot” kill unless you were using a rifle (or Ilona’s revolver) before. • Frag grenades for Hardgrave and Jakob now start the fuse timer when you first press and hold your primary attack key, which means you no longer must use “secondary fire” to cook this type of grenade. • Each of the selectable classes now have varying portraits that reflect how injured they are. • Re-added deaths to the scoreboard. • Fixed bugs in the top scorers (on the newspaper) for the round. • Condensed the end-of-the-round newspaper to allow for more battlefield awareness. • Fixed bug in the Revenge/Nemesis system where it would incorrectly label a teammate. • Fixed bug in the Revenge/Nemesis system where you would get a revenge kill on a player that just joined the server. • Put hints back in for satchel charge bomb points (they went missing in a previous update). • Satchel charges are now added to your inventory automatically. You no longer need to press ‘E’ to pick them up. • New HUD element for bomb defusal. Displays a timer that turns red when the fuse is getting short. Defuse at your own risk! • Fixed exploit whereby you could get access to the Allied spawn in Gela as the Microraptor or Velociraptor. • Added medkits to all maps. Reworked medkit placement in Troina. • Desmatosuchus now spawn in the same area as the rest of the Axis team on all maps. Previously, the outdoor Desmatosuchus spawns were easily camped on certain maps. • The maps obj_fortess and dm_fortress have been revised. The Allied spawn area and certain aspects around it have been redesigned to inhibit spawn camping. • The Styracosaur now takes damage from all weapon types, not just explosives such as the PIAT. • The Styracosaur now has a scaling maximum health value that corresponds to how many players are in the server when it spawns. • Redid the capture point icons on Fortress so they use the same style as the capture point game mode. • Fixed bug where models could sometimes render at odd angles. • Fixed the voice chat icon sometimes drawing in odd places on certain models. • Fixed bug when running out of ammo while ironsighted. • Fixed bug where you could scope in and out while knocked down. • Fixed bug where using the resupply while in Hardgrave’s Berserk mode would cause his fists to be disabled. • Bots for the Velociraptor, Compsognathus, and Stygimoloch classes have been added. Check out the link below for a more detailed explanation for using them in your servers!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email