Portal 2 feature

Latest Portal 2 Update adds support for Vulkan, fixes numerous bugs

Valve has released a brand new update for Portal 2 that adds support for the Vulkan API.  According to the team, the Vulkan render backend is currently accessible exclusively through the “-vulkan” command line parameter. In other words, there isn’t any in-game setting for it.

As said, this latest update also resolves a number of bugs and glitches. For instance, it fixes a memory leak that could occur when changing levels. It also fixes a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller.

As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.

Portal 2 February 18th Patch Notes
Improvements:  
  • Implemented a Vulkan render backend (currently accessible through the -vulkan command line parameter).
  • Improved compile time for Perpetual Training Initiative puzzles.
  • Improved advanced video settings descriptions.
  • Made the game Hi-DPI aware. 
  • Smarter default video settings.
  • Improved resolution of player avatars throughout the game.
  • Players can now be invited to play co-op on controller.
  • Button text contrast and padding has been improved when using a controller.
  • Implemented a 360° Spin action.
  • The portalgun is now correctly affected by dynamic lights (projected textures) in the scene.
  • Improved client-side prediction for coop play.
  • Added the ability for workshop levels to pack particles into their map with a particles/map_manifest.txt  
  • Misc. rendering optimizations.
  • Added an icon to the game on Linux.
  • Removed the “Trading Coming Soon” button.
Bug Fixes:   
  • Fixed a crash on startup that could happen on Linux.
  • Fixed a crash that could occur in some community test chambers using BEEMod on Linux.
  • Also fixed the credits being corrupted on Linux.
  • Fixed the intro videos for acts 2 and 3 not playing on Linux.
  • Fixed the game starting in the top left corner of the screen on Linux.
  • Also fixed a crash in the PeTI if you placed a light strip above a laser catcher on the floor and linked it to a fizzler.
  • Fixed the fizzler not playing the retract animation when turned off in new PeTI maps.
  • Fixed being able to copy ‘uncopyable’ items in the PeTI leading to invalid/broken levels.
  • Also fixed some items in PeTI not maintaining their portalability state when expanding the chamber boundaries.
  • Fixed a crash if PeTI avatars could not be retrieved.
  • Fixed Cave Johnson’s lines not progressing when playing queued workshop levels.
  • Also fixed a memory leak that could occur when changing levels.
  • Fixed a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller.
  • Fixed the ping menu being visible when quick pinging on controller.
  • Also fixed the game instructor not respecting input types for respective players in split-screen mode.
  • Fixed rumble not being respected for respective players in split-screen mode.
  • Fixed the wrong avatar being used if playing coop after playing a workshop level.
  • Also fixed the OnFiredPortal2 output not firing.
  • Fixed some text being duplicated on the screen multiple times.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email