Tobias Stolz-Zwilling, PR manager at Warhorse, confirmed that the sequel to Kingdom Come: Deliverance will use the same engine. According to Tobias, Warhorse created a lot of tools for CRYENGINE, and Kingdom Come: Deliverance 2 will take advantage of them.
As Tobias told Gamepressure when asked whether the sequel will use CRYENGINE or not:
“We’re not planning to change anything – simply because we made so many tools and so many things with the engine, adjusted it. It was never used for any RPGs before we did it. We did so much with the engine that we are afraid that changing it would mean starting from the beginning. And if you think of how long we needed to make the engine work for KCD before we could just start to… work with it – just too long. And hope on a good cooperation with CryTech.”
This obviously makes perfect sense and does not surprise us. After all, it was a miracle making Kingdom Come: Deliverance run on CRYENGINE. As Tobias explained:
“We had big ambitions, and our Kickstarter said “large scale-battles and hundreds of soldiers”. And when we tried doing that in the CryEngine – impossible – frame rate plummeted down. There was a time we couldn’t have more than six characters on each street, it was like “That’s impossible, we cannot do this. We need more. And then we had to try and come up with fakes. Have some NPCs who just had to be there, but had nothing to do. It was very hard to use the CryEngine in this type of a game.”
As we wrote in our RTX2080Ti feature piece, Kingdom Come: Deliverance is one of the most GPU-demanding PC games to date. NVIDIA’s most powerful GPU was dropping below 50fps even at 2560×1440 in some scenes, and the game could only hit an average of 36fps at 4K. As such, we hope that the sequel will be better optimized.
Tobias has also confirmed that the first game will soon receive official modding tools. With these tools, players will be able to create their own stuff and quests. These tools will also be exclusive to the PC.
“Mod support is the last thing we are doing right now, the last thing we want to release for Kingdom Come Deliverance. Right now, we are working on modding tools so that people can do their own stuff; Steam Workshop is already working, but only with the tools you can write your own quest, for example. We are thinking of a way out to cleverly release that. Unfortunately, consoles are out because they’re not supporting this. It’s not because we don’t want to, but because Microsoft and Sony haven’t agreed on anything yet. So I can tell you: PC – yes, and we’ll see about the rest, I’m not sure.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”