KING Art Games today announced that it has been given the green light from Steam users after a community vote to get their newest creation, turn-based strategy Battle Worlds: Kronos, available on the popular digital distribution platform. In addition, the company revealed some new screenshots, depicting new snow and ice environments, showing off the wide range of topographies available on the world of Kronos.
KING Art celebrated the greenlight by also releasing a unique screenshot of 6,500 units on a 200,000 hex-field map of the Battle Worlds: Kronos world—one unit for every backer and one hex-field for every dollar given to the game’s enormously successful Kickstarter campaign. The map shows a key difference between turn-based strategy games and real-time strategy titles.
In a real-time game, the resources for dealing with such high numbers of units are problematic, but in Battle Worlds: Kronos large scale battles can be handled with ease. Demonstrating the benefits of turn-based gameplay in the efficient use of power, KING Art has provided their backers with a fitting tribute to their support.
Jan Theysen, Project Lead at KING Art said:
“We’re blown away by the positive reaction to Battle Worlds: Kronos from the Steam community and are looking forward to bringing them the final game later this year. When our backers started asking us about the size of maps that could be generated, we decided to experiment ourselves and pay tribute to their generosity. We created a screenshot that can show how big it’s possible to go in turn-based strategy—let this be a tribute to all our backers and excellent friends at Steam!”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."