Just Cause 3 – Multiplayer mod releases on July 20th

The team behind the multiplayer mod for Just Cause 3, nanos GbR, has announced that it will be released on July 20th. Just Cause 3 Multiplayer mod is a free fan-created project bringing an explosive and highly-customizable multiplayer to Avalanche’s action sandbox game.

Here are the key features of this mod:

  • Battle, race, chase and play tag with fighter jets with up to hundreds of players per server.
  • Enjoy community created gamemodes, ensuring a constantly evolving play set.
  • Countless hours of fun including racing, deathmatch, skydiving, freeroam, etc.
  • Don’t see the game mode you want? Make one!
  • State-of-the-art synchronisation helps reduce lag to a minimum.

The Just Cause 3 Multiplayer mod has been under development for a while. At first there were two MP mods, however the other one was cancelled. The Nanos team released a preview version of this mod back in September 2016, and has been working on improving each and every aspect of it.

From the looks of it, and since it’s coming on Steam, this mod has been given the green light by Avalanche. As such, we don’t expect Square Enix to shut it down.

The team has also released some new screenshots for this mod that can be viewed below.

Enjoy!

nanos Just Cause 3 Multiplayer - 1.0 Steam release announcement

10 thoughts on “Just Cause 3 – Multiplayer mod releases on July 20th”

  1. The question is…how do they deal with “D” 😀
    Back in the day they had problem and asked Avalanche/SE to remove or reverse eng that DRM 😀
    “focking” D-crap want m8

    1. This is not true. We never asked Avalanche nor SE to remove Denuvo. We found a way to deal with it pretty much at the beginning of the development progress and got this way approved by SE.

      Greets,
      Dennis aka. the Community Manager/PR guy

      1. I dont think he was talking about you guys, he is talking about square enix, after rime i am curious myself if denuvo affects perfomance.

  2. “As such, we don’t expect Square Enix to shut it down.” they didn’t bring us as a actual DLC on Steam for nothing. SE has officially approved everything and we already met them several times. No worries that the mod could ever shut down.

  3. Rather have a fix for the awful memory leak; which is why I haven’t been able to play more than an hour or two at a time across multiple systems, only fixable with a reboot each time

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