JackHammer is a new futuristic arena first person shooter

Green Man Gaming Publishing and Mission Ctrl Studios today announced the futuristic arena first person shooter JackHammer, to be released in Early Access for PC later this year. Set in a future where televised sport has escalated, the latest event to take the world by storm is JackHammer. In this event, robots covered in their sponsors’ logos enter into an arena and engage in an explosive, deadly form of dodgeball.

According to the press release, JackHammer encourages players to hone their futuristic sporting prowess by employing skillful play, from trick shots to rebounds, and use superhuman athletic ability to own the arena.

Tom, Developer at Mission Ctrl Studios, said:

“JackHammer is a project driven by a love for high-octane, skill-based games. Bringing our game to PC is a hugely exciting step, and we look forward to engaging with players and continuing to develop JackHammer into a truly unique experience.”

Gary Rowe, EVP Publishing at Green Man Gaming, added:

“JackHammer is a core, first person experience that relies on lightning fast reaction times and pure skill. Presented with glorious graphics, great action and plenty of customization, it’s shaping up to be a key title when it launches in Early Access later this year.”

Here are the game’s key features:

  • High-octane multiplayer future sports in purpose-built combat arenas
  • Fully customizable robotic armors allow you to create your own unique combatant
  • Blast, shunt and grapple your way through online rankings and prove your mettle
  • Hone your skills and prove your mastery with trick shots, rebounds and superhuman agility.
  • Powered by Unreal Engine 4 – demolishing 900 pound robots never felt so good!
  • A pumping electronic soundtrack provides the score for robot slaying arena action. 

9 thoughts on “JackHammer is a new futuristic arena first person shooter”

  1. “arena first person shooter”
    5 years ago it was all about Moba’s N $hit
    now it’s overwatch clones, sad pathetic early access garbage…

      1. course it isn’t, it’s simply the first one to combine Moba elements (heroes instead of 4-6 solider types) into an arena shooter which dates all back to quake and unreal tournement
        it’s blizzard, they didn’t invent anything, just refined old content into a new formula (which was a huge buisness success)

        1. So if TF2 characters has names instead of being called as a class, it would be the first to combine Moba Elements?

          1. not exactly, Overwatch has heroic abilities and ultimates
            that’s pretty much what a Moba nowadays is (minus farming and minions)

            hell some of the characters are straightly ripped off from Moba and RTS
            roadhog=pudge
            torbjorn=Rory Swann
            Mercy=TF2 doc but female (and swiss)

            they basiclly did what the casuals wanted
            an arena FPS with power ups and abilities, and soon after the arena Moba clones swarmed in like flies on $hit
            the whole genre is just to milk the retar*** fanbase for lootboxes microtransactions and Esports

            which still hasn’t reached the levels of sponsership that Dota and League has but it’s gaining a lot of attention

  2. Small scale amateur project, unrefined performance they try to cover up with motion blur, don’t bother, it will never not suck even if that physics based weapon might be a neat concept (hard to tell from this jittery, blurry footage). Also there’s this huge red flag:

    “Bringing our game to PC is a hugely exciting step”

    Read: The next step is bringing this arena FPS to consoles. Read: We have learned nothing from failures like UT3 and Nexuiz and are determined to ruin our game for that console money that never comes.

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