Iron Sky: Invasion Delayed To November 22nd

TopWare Interactive announced the new release date for the space combat simulation “Iron Sky: Invasion” from Reality Pump. The game was originally announced for a Novemeber 9th release, but will be slightly delayed to November 22nd in order to get some extra love.
Alexandra Constandache, CEO of TopWare Interactive said:
“After thoroughly testing the game within the community, we’ve listened to the feedback and have decided to implement some positive changes that will allow us to retain our high quality standards. We all here at TopWare Interactive and Reality Pump are huge fans of space combat simulations and want to combine the humor and bizarre world from the movie “Iron Sky” with great game features.”
Iron Sky: Invasion puts the player in the pilot seat of defending Earth from a sudden Nazi invasion – from space. The player has at their disposal a variety of experimental, secretly manufactured space fighters, and are tasked with keeping these Moon Nazis off our beloved Planet Earth.
Iron Sky: Invasion will bear the major underlying theme of politics: everything, even defending your planet from “luna-r-tic” villains, requires skillful political maneuvers. You will need to know who you are fighting for, whose boots you are stepping on, and choose your friends, or more importantly, enemies carefully.
Iron Sky: Invasion will utilize technology developed by Reality Pump Studios showcasing beautiful graphics and high-speed battle sequences. The Grace2 engine allows photorealistic renderings of hundreds of space ships, advanced destruction physics and sophisticated AI for piloting spacecraft. Additionally, Grace2 will show the game in stereoscopic 3D for all players with 3D TV’s and monitors.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email