inXile has announced that they have reached an agreement with Obsidian for potential design assistance for Wasteland 2. According to that agreement, Obsidian’s Chief Creative Officer, Chris Avellone, is going to work with our team on the design and writing of the game if the game’s Kickstarter campaign hits $2.1 million USD. Which could very well happen as there are still 17 days to go.
In case you were unaware of, Obsidian and Avellone were the ones who worked on Fallout 1&2, Icewind Dale and Planescape Torment. A game from those two companies would be simply a beauty to behold.
As Chris Avellone has recently stated:
“Wasteland is one of my favorite RPGs of all time, and when Brian asked if I wanted to work on the sequel, I jumped at the chance. While I’ve worked on Fallout 2 and Fallout: New Vegas, getting the chance to work on the spiritual predecessor to the Fallout franchise is a honor.”
While the programming work will remain with inXile, they are looking to use a host of tools that Obsidian has created which will help them get assets into the game faster. The faster they can implement and iterate on content, the deeper the game and the more varied choices the gamers can make. The team is also looking into using either CryEngine 3 or the Unity Engine for it.
Exciting times to say the least. Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."