CD Projekt RED has listed the most popular mods for The Witcher 3 that will be compatible with its free Next-Gen Update. In addition, the team revealed that it will soon release new modding tools so that modders can fix their mods.
As CDPR stated:
“Alongside the game update we are gonna release a new version of the Witcher 3 command line tools for modders (Modkit) adapted for the updated game with many bug fixes included.
Bence’s team will be releasing an updated version of TW3 WolvenKit soon after the update’s release (also when possible, considering their holiday season plans).”
According to the list, All Quest Objectives On Map, High Quality Faces, TW3 Gameplay Tweaks and Super Turbo lighting Mod will be compatible. On the other hand, Friendly HUD, God Mode, Ultra Gore 2 – A Dismemberment Mod, Beautiful Grass Mod V3 and the Autoloot Mod won’t be compatible with it.
As we’ve already reported, CDPR has also included several popular mods in the Next-Gen Update. Since the HD Rework Project is not on the list, we can safely assume that it’s already included in the update.
The Witcher 3 Next-Gen will release on December 14th and will be available for free to all owners of the base game. The Update will bring Ray Tracing Global Illumination, Reflections, Ambient Occlusion and Shadows on PC. Furthermore, the game will support both AMD FSR 2 and NVIDIA DLSS 3.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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The only mod I care about is auto apply oils, when entering combat. I hate going into menu apply oils. This mod detects the enemy type and apply the required mods.
Oh wow, this would fix my major gripe with the game. I hate having to go in several different menus just to enter combat, which is the one thing I’m dying to get to.
BIA – Brothers and Arms bug fix collection? It is a must. Jesus Christ CDPR are dumb.
Halk Hogan’s HD textures should be included, Halk confirmed this himself.
Digital Foundry has a new video on the RT. It’s actually beautiful and keeps the lighting mood of the scenes. You are gonna need a GPU that would be in between a 6600 and 6700XT rasterization to do 30 FPS with it on PC at 4k FSR 2.1. To hit 60 plus for the 30 FPS console setting with RT lighting you will need around 4080 rasterization level. Vulkan performance leaks on the 7900XtX put it at 20 percent faster than the 4080 and that is with early drivers. So you are looking at a minimum of 900 bucks to do 60 FPS pus without RT shadows and reflections on AMD with the XT. 4080 MIGHT be able to eek out reflections and 60 FPS plus, but I wouldn’t count on it if you are near a bunch of water.
i hate this stupid game and all it’s braindead lemming followers. it’s utterly shyte as an rpg and fails in everything except tedious monologue. how this complete waste of oxygen ever became hyped to the moon is beyond me. it’s complete GARBAGE (and i played the first, which was a decent enough rpg – but 2 & 3 are a complete waste of time)
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