AMD Radeon RX 6000 series GPUs

Here are the first official AMD Radeon RX 6800 XT Ray Tracing gaming benchmarks

Last month AMD officially announced its RDNA 2-based flagship Big Navi graphics cards, the Radeon RX 6900XT, RX 6800XT and RX 6800, respectively. Even though the RDNA 2 Live event showcased benchmarks that favored the Radeon RX 6900 XT, Radeon RX 6800 XT, and Radeon RX 6800 over the competition, none of them included metrics related to ray tracing.

A lot of gamers have been waiting to hear about AMD’s approach to Ray Tracing. Recently a statement from AMD was also published by AdoredTV, where the manufacturer has confirmed that it will support ray tracing in all games that do not come with proprietary APIs and extensions, such as NVIDIA DirectX RTX or NVIDIA Vulkan RTX.

AMD confirmed that they would be only supporting the industry standards, which basically includes Microsoft’s DXR API and Vulkan’s Ray tracing API.

“AMD will support all ray tracing titles using industry-based standards, including the Microsoft DXR API and the upcoming Vulkan raytracing API. Games making of use of proprietary raytracing APIs and extensions will not be supported.”— AMD marketing.

Both Microsoft DXR or Vulcan ray tracing API industry standards are slowly getting more popular, and the launch of AMD’s RX 6000-series GPUs will also push game developers away from NVIDIA’s in-house implementation, or proprietary APIs.

In a recent interview with TheStreet, AMD’s Executive Vice President, Computing and Graphics Business Group, Rick Bergman also shared some details on the Ray tracing performance, and AMD’s approach to a super sample resolution technique for their upcoming Radeon RX 6000-series RDNA 2 GPU lineup.

According to Rick Bergman, AMD’s RX 6000 RDNA 2 GPU ray tracing performance goal is at 1440p screen resolution. AMD is targeting 1440p as the standard resolution for its ray-tracing solution. Rick Bergman also hinted at a new RDNA 2 GPU feature dubbed as FSR/FidelityFX Super Resolution which happens to be AMD’s response to Nvidia’s DLSS technique.

Now Videocardz has once again managed to grab one official AMD presentation slide which shows the Ray Tracing DXR performance of the RX 6800 XT Big Navi 21 GPU, in five DXR-compatible PC games.

The slide shows the Ray tracing performance FPS figures of 5 PC games, Battlefield V, Call of Duty MW, CRYSIS Remastered, Metro Exodus and Shadow of the Tomb Raider, as tested by AMD.

The games have been benchmarked on 1440p screen resolution. The testing was done on the AMD Ryzen 9 5900X CPU platform along with 16GB DDR4-3200 memory on Ultra Game settings.

AMD Radeon RX 6800XT Ray Tracing benchmarks

In Battlefield V, the RX 6800 XT provides 70 frames per second on average, with ULTRA DXR ON settings. Call of Duty Modern Warfare gives an average of around 95 FPS, once again on ULTRA DXR ON settings.

In Crysis Remastered an average of 90 FPS was measured on HIGH Ray Tracing Quality settings. Metro Exodus on the other hand was showing an average of 67 FPS on ULTRA DXR ON settings, which is the lowest score in this particular slide, since this game is obviously very demanding on the hardware.

Finally, in Shadow of the Tomb Raider, AMD claims the RX 6800 XT will offer 82 FPS on average on HIGHEST DXR Ultra settings.

In case you didn’t know, AMD Radeon RX 6000 series feature Ray Accelerators. One official slide elaborates on the hardware component that Radeon RX 6000 Series GPUs leverage for ray tracing – the Ray Accelerator (RA). Each Compute Unit carries one Accelerator as shown below:

AMD RX 6800 DXR Ray Tracing-3

These RA units are responsible for the hardware acceleration of ray tracing in games. The RX 6900 XT features 80 RAs, RX 6800 XT features 72, and RX 6800 has 60. The same Ray Accelerators can be found in RDNA2-based next-gen gaming consoles.

“New to the AMD RDNA 2 compute unit is the implementation of a high-performance ray tracing acceleration architecture known as the Ray Accelerator,” a description reads. “The Ray Accelerator is specialized hardware that handles the intersection of rays providing an order of magnitude increase in intersection performance compared to a software implementation.” via AMD.

AMD will launch the Radeon RX 6800 and RX 6800 XT series of graphics cards on November 18th. The AMD Radeon RX 6900 XT flagship card will be available on December 8th and will cost around $999 USD.

Stay tuned for more!

39 thoughts on “Here are the first official AMD Radeon RX 6800 XT Ray Tracing gaming benchmarks”

  1. Finally some DXR performance on AMD cards. They should have compared this with Nvidia numbers for better comparison.

    Also, it would be nice if AMD would have also included the FPS numbers when DXR and RTX was set to OFF. This will give us an idea about the Performance hit this feature takes imo.

    1. I was hoping AMDs RT solution would have less of an impact on the gpu elsewhere so you could work out a mixture of higher than 60 FPS + full fat RT and IQ settings. They don’t seem to be saying much about RT though so the performance hit of RT must be as high as it is on Nvidia hardware and the consoles.

      RT would be a “always on” setting if the framerate didn’t collapse but I guess we are still some years away from that.

        1. No what? 1440p? The article mentions it. 2080ti I recall constantly hearing about 1080p being the resolution of choice with RT (aside from using DLSS upscaling, from 1080p).

          1. It’s quite irrelevant what your senile memory recalls, you can go look it up.

            And I should know a thing or two about 2080Ti performance, given that I’ve owned one for nearly two years, and have played/tested most of these games.

          2. Looked it up since you’re being a Dbag. 1080p and barely gets 60 fps for the most part. Not great. Enjoy that garbage.

      1. “Wasn’t the 2080Ti mostly running RT at 1080p though? These are at 1440p.”

        Yes you’re right 🙂 The 2080Ti ran most games at 1080p in order to achieve 60+ FPS with ray tracing. Don’t mind Putin though, he’s a well known cyberbully, he’s often toxic and attacks people in immature ways. Perhaps his parents didn’t love him during his childhood years, or maybe he was dropped when he was little, who knows 🙂

    1. No, its not 2080 Ti levels of performance. More like 2080 levels. Meaning their first RTX solution is worse than nvidias first solution. And now they will consistently be one gen behind

    2. Nah, the 2080Ti couldn’t do 1440p/60fps in most RT games when they came out, unless the resolution were lowered to 1080p. Only in ROTTR it could just about hit 60 at 1440p, while the 6800xt does 80 fps average at 1440p here. So by and large 1080p was the target resolution for ray tracing for the 2080Ti just like dirthurts said.

      So next time, don’t open your big mouth and start attacking people when you don’t know sh*t yourself.

      “And I should know a thing or two about 2080Ti performance, given that I’ve owned one for nearly two years” … I LOL’d!

      Sources:
      i.gyazo(.)com/698b679dea50c16131e1d74fa53cd94a.png
      i.gyazo(.)com/61654ded7a8a7208add33d9441f330f0.png
      i.gyazo(.)com/b094d7f26317454ce32d85457b598276.png
      i.gyazo(.)com/31b6a81307a08660374ee7f348bb36db.png

      sweclockers(.)com/test/26605-ray-tracing-i-battlefield-v-med-nvidia-rtx-serien/2
      sweclockers(.)com/test/27226-snabbtest-grafikprestanda-med-ray-tracing-och-dlss-i-shadow-of-the-tomb-raider
      sweclockers(.)com/test/28081-test-grafikprestanda-och-ray-tracing-i-control/2
      sweclockers(.)com/test/27052-ray-tracing-och-nvidia-dlss-i-metro-exodus

      1. Its depends of preference of course, my monitor is 144Hz, yes I felt some differences when playing games of 60 vs 144 , but still 60 is quite smooth in my opinion

  2. It’s funny how they compare results to Nvidia when it is similar or favourable for AMD. However, when it makes them look bad, no mention of Nvidia. LOL

    1. Before your allow to publish anything of our results… sign here.

      Ok you just signed that you can’t compare dit and dat directly but just publish numbers.

      So yeah… when not compared directly with the competition its a good bet the numbers are bad.

    2. I assume that this was part of AMD’s reviewing guidelines for the early acquisitions? I woulda thought that reviewers would defer to Crysis Remastered for comparing two raytracing-capable GPUs and CryEngine uses a hardware-agnostic raytracing API that can be used on Vega, RDNA1 and Pascal GPUs. Instead we got benchmarks for games that don’t have raytracing or have it disabled.

      Forget I said anything. Tom’s Hardware has done a raytracing side-by-side comparison between AMD and nVidia’s GPUs and it seems that i may have accidentally made the right choice with my GPU purchase. https://www.tomshardware.com/news/the-amd-radeon-rx-6800-xt-and-rx-6800-review

  3. Glad I didn’t cancel my 3080 TUF OC. I had hope for better from AMD but these are next gen cards that don’t do next gen very well.

  4. Glad next gen console choose AMD…its powerful ultra setting ray tracing+godtier ssd will put Nvidia Ray tracing looks amateur….

  5. No proprietary raytracing? They conveniently forgot they did just that with Godfall, in order to exclude nvidia RTX users, yet have the nerve to claim that they don’t use proprietary raytracing.

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