According to numerous reports that surfaced yesterday, Halo may ditch Slipspace Engine over Epic’s Unreal Engine. If this actually does happen, the next Halo may be the next triple-A game that will ditch its in-house engine over Unreal Engine. And yes, the previous triple-A game that did this was The Witcher 4.
I can only confirm that many sources are saying this and very clear that it's already been decided and Halo is for sure switching to Unreal.
I feel like it's time for other switches behind the scenes including people leaving and their past problems.
Unreal is a great choice. https://t.co/8KxMqREWIk
— ACG (@JeremyPenter) October 2, 2022
When CA announced they're doubling down on support for Halo months ago. Every single job posting said that experience with UnReal 4 was a positive. https://t.co/36VVj4zOwq
— KevinKoolx (@KevinKoolxHalo) October 2, 2022
Another team that abandoned its in-house engine was Flying Wild Hog. Instead of using the Roadhog Engine, Flying Wild Hog will be also using Unreal Engine for its future games. Let’s also not forget that STALKER 2 uses Unreal Engine 5.
Given the fact that Halo Infinite was downgraded (and suffered from major graphical and optimization issues), it makes perfect sense to sunset the Slipsace Engine. It also makes perfect sense to use Unreal Engine 5 which right now has the most advanced tech features.
343 Industries has not commented yet on these rumors. As always, though, we’ll be sure to keep you posted!