Grand Theft Auto V feature-2

GTA V’s MP Mod with Dedicated Servers & User-made Game Modes, FiveM, Is No Longer Under Development [UPDATE]

FiveM was a really interesting MP mod for Grand Theft Auto V that caused a lot of problems as it was rivalling Rockstar’s very own GTA Online service. And unfortunately, its creator has announced that this project is no longer under development.

FiveM was a multiplayer modification for Grand Theft Auto V which aimed to offer an advanced multiplayer environment for people to play on dedicated servers with user-made game modes.

FiveM would built on the solid multiplayer framework set by the Rockstar Studios themselves as part of the RAGE engine, which has gone through rigorous testing since its first release in 2008, adding high-level customizability features.

However, as NTAuthority noted, the reasons behind FiveM’s shut down was the lack of an initial release (that was planned for a June/July release) and a lot of obstacles that could not be resolved.

NTAuthority also claimed that another alternative/competitor to FiveM is currently under development and may be the ideal alternative for GTA Online.

UPDATE:

NTAuthority got in touch with us and told us that the public part of FiveM is the only part of the project that is currently no longer under development, and that the base framework is still being developed.

“If you followed my full Twitter (http://twitter.com/NTAuthority) or even had a single glance at the FiveM project page (http://fivem.net/), you’d have known that the only part of the project that was ‘no longer under development’ (for the time being) was the public part of FiveM – not the base framework, which would be able to be used by anyone (as the HTML comments on fivem.net indicate); including to create exactly what FiveM originally consisted of.

This measure was necessary as the amount of people on the FiveM community forums (and greater GTA community) spouting disbelief in FiveM ever ‘being finished’ (and reposting the same ‘bugs’ in the initial release — that was never meant to be, but was only officially released as the initial builds from the source code repository became slightly too popular and had massive flaws) became only a hindrance to further development.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email