Back in April, we informed you about the PC release date and features of Ghost Recon: Future Soldier. Naturally, the PC version is delayed three weeks and as we thought, the delay is due to the extra eye candy features that were implemented in it. Or at least that’s what Ubisoft claims to be.
In a small interview with PCGamesHardware, Ubisoft’s Lead Coder, Alexander Dudin, revealed what most of us already knew. As Alexander said, the main reason for the delay of the PC version was due to the new rendering features that were added. In addition, Alexander said that this will not be a mere port as the PC and the console versions were developed in parallel.
It will be interesting to see how this version performs and whether it actually takes advantage of quad-cores as they were recommended by Ubisoft themselves back in April.
In other news, the PC version will sport deferred lighting, a unique feature as the console version won’t support it. Not only that, but there will be some Global Illumination effects in the DX11 version that will be accelerated by DX11’s Compute Shaders.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."