Tom Clancy’s Ghost Recon: Future Soldier – PC Specs, Features, Release Date and Screenshot

Ubisoft announced that Tom Clancy’s Ghost Recon Future Soldier for Microsoft Windows PC will be available in stores and for digital download on June 15th. In addition, the company revealed some specific PC features for Ghost Recon Future Soldier. Therefore, PC gamers will enjoy high standard PC visuals (DX11 renderer, new Hi-Quality Assets, new Post Process Effects, multi-monitor solutions support, TriDef stereoscopic support), DirectX11 support with Tessellation (for soft 3D models), Compute Shaders-based realistic lighting (for Global Illumination), and Volumetric Fog.
The PC version will also feature Online Widgets and Party, Friends and Ghost Feed functionality can be accessed at any moment from any screen. Extended party functionality will be also supported, as well as Party text Chat, Uplay Friends system and fully customizable controls for the localized keyboards
A temporary broadband connection will be required for one-time product registration at first launch using the player Uplay account. From that point on, no permanent connection is required, except for online modes.
Below you will also find the system requirements and the first PC screenshot.
Minimum hardware requirements:
Supported Operating Systems: Windows XP (with Service Pack 3)/Windows Vista (with Service Pack 2)/ Windows 7 (with Service pack 1), both 32 bit & 64 bit versions
PROCESSOR: Intel Pentium D 3.0 Ghz or AMD Athlon64 X2 4400+ 2.2Ghz
RAM: 1GB Windows XP / 2GB Windows Vista or Windows 7
VIDEO CARD: 256 MB DirectX–compliant, Shader 4.0–enabled video card
DIRECT X: DirectX 9.0c
DVD-ROM DRIVE: DVD-ROM speed 4x, dual-layer drive
SOUND CARD: DirectX 9.0c – compliant sound card
HDD space : 25 GB
Recommended Configuration:
CPU: Intel Core2 Quad Q9450/ AMD Phenom II X4 940 or higher
RAM: 2 GB Windows XP / 3 GB Windows Vista & 7
Graphics Card: 1024 MB DirectX–compliant, Shader 4.0–enabled video card based on nVidia GeForce GTX 460 or AMD/ATi HD 5850 or better

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email