Former MotorStorm & Driveclub developers are working on an Unreal Engine 4-powered sci-fi game

Wushu Studios is a brand new independent studio helmed by veteran AAA developers behind the highly successful MotorStorm and Driveclub franchises, as well as fresh talent from around the world.

Leadership is comprised of studio founder Alan McDermott (former Evolution Studios, PlayStation), design director Nigel Kershaw (former Evolution Studios, PlayStation, Deep Silver, Revolution Software), and art director Stuart Trevor (former Evolution Studios, PlayStation).

Wushu Studios is currently working on a sci-fi game that will be powered by Epic’s Unreal Engine 4. This is a brand-new IP with a tantalizing and unexpected take on the science fiction genre.

Studio lead Alan McDermott said:

“Our core team at Wushu have worked together closely on numerous projects over the years so there was no downtime in figuring out how to work together, we just fell straight into a groove kicking around game ideas that appealed to us as players and developers

We firmly believed in the idea that our initial concepts needed to be gamepad experiences as quickly as possible, so we turned to Unreal Engine for it’s amazing rapid prototyping capabilities. This approach has helped us figure out which of our concepts would allow us to flex our creative muscle most. It’s definitely not what people will be expecting to see from us; it’s absolutely not a racing game!”

We don’t know whether this will be a multi-platform title or a console exclusive game. Still, a new sci-fi game from the minds behind Motorstorm and Driveclub sounds interesting so here is hoping that this game will come to the PC!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email