First-person puzzler Q.U.B.E. 2 releases on March 13th

Toxic Games has announced that its first-person puzzle sequel Q.U.B.E. 2 will launch on March 13th. Q.U.B.E. 2 offers a brain-teasing adventure for fans of the original Q.U.B.E. and newcomers alike.

This follow-up features an all new cast of characters, putting players in the role of archaeologist Amelia Cross as she awakens in an alien world with no memory of how she got there.

Dan Da Rocha, Managing Director at Toxic Games, said:

“We’re very proud of how Q.U.B.E. 2 has shaped up – no pun intended – after nearly five years of development. When we made the first Q.U.B.E. we were still students, but after a half decade of real industry experience we’ve put together the kind of premium product we’ve always dreamed of. We hope you have as much fun playing it as we did making it.”

As the press release reads:

“Armed with a special pair of gloves that let her manipulate the environment, Amelia must navigate a monolithic structure filled with alien technologies in search of another stranded scientist, Emma Sutcliffe, to whom she communicates with via radio. Together they must find a way home. Over the course of 11 Chapters, players will step into Amelia’s shoes, exploring the structure and solving its puzzles to progress. Combine the abilities of the “manipulation gloves” with the alien architecture of the monolith for an open ended gameplay adventure featuring over 80 puzzles. In a story that explores themes of trust, isolation and humanity, thought-provoking questions about Amelia’s true purpose and the origins of the structure will need to be considered, forcing her to come to terms with a devastating truth that will shake her world.”

Q.U.B.E. 2 | Official Gameplay Trailer (First-Person Puzzle Adventure)

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email