Crytek has just released the first PC update for Crysis Remastered. According to the release notes, this first patch adds lean options to the game. Moreover, it fixes the annoying stuttering issues that occurred when Ray Tracing was active, and tweaks mouse sensitivity.
Additionally, this update improves the screen-space shadows, as well as the ghosting of objects in shaded areas while using Ray Tracing.
It’s also worth noting that this patch adds more trees to levels Sphere and Harbor. Furthermore, it adds new keybind options for weapons, a quick throw button for explosives, and Classic Nanosuit controller options.
In short, this first update fixes some of the issues we mentioned in our PC Performance Analysis. However, the game still uses the Denuvo anti-tamper tech, and there are still CPU optimization issues. There is also no word on whether Crytek has fixed the keyboard latency/lag issues when pressing crouch or jump.
As always, Epic Games Store will download this update the next time you launch its client. Below you can also find its complete changelog.
Crysis Remastered PC Update 1.1.0 Release Notes
General Updates
Added Features and Options
- Added option to lean into the game.
- Adjusted mouse sensitivity based on community feedback.
- Added more trees to level Sphere.
- Added more trees to level Harbor.
- Also added new keybind options for weapons.
- Added quick throw button for explosives.
- Added Classic Nanosuit controller options.
- Also added suit shortcuts to Classic Nanosuit mode.
Performance
- Fixed an issue where using Ray Tracing caused stutters and other performance issues.
- Improved SS shadow.
- Improved the ghosting of objects in shaded areas while using Ray Tracing.
UI
- Added Warning box when switching to “Can It Run Crysis” graphic mode, warning players of its heavy performance costs.
Other
- Improved Helena’s character model. (Reckoning – fleet)
Bug Fixes
- Fixed a bug where cloak mode was not reflected when using Ray Tracing.
- Fixed a bug where duplicated textures were loading for Ray Tracing.
- Also fixed an issue where HDR caused colors to look too bright, unnatural and artifacted during daylight levels.
- Fixed an issue where strings in the options were written with lower case characters in multiple languages.
- Fixed a visual bug where the metal beam stuck out into the stairs in Fleet level.
- Also fixed a bug where shadows were disappearing due to camera angles (Assault-harbor).
- Fixed noticeable shadow cascades (tank – Onslaught).
- Fixed KPA tank tracks geometry.
- Also fixed a bug where player could control the camera in the suit mode selection menu.
- Fixed a bug that caused Power-mode melee attacks to not drain energy when using the Classic Nanosuit mode.
- Fixed a bug that caused Speed-mode melee attacks to not drain energy when using the Classic Nanosuit mode.
- Also fixed a bug where Nomad only had half of his shadows during anti-gravity on Core
- Fixed a bug where distant shadows were disappearing due to camera angle (HW and Can it run Crysis Mode) (Onslaught-Tank).
- Fixed flickering issues visible on stairs (Fleet – Reckoning).
- Also fixed a bug where display refresh rate only read from Windows’ default display.
- Fixed a Crash during legal screens.
- Fixed a rare crash during cutscenes after starting new game.
- Also fixed a bug where the Armory pointer had low resolution (fleet – Reckoning).
- Fixed the visible ‘Replace Me’ textures on environment objects when “Textures Quality” is set to “low”.
- Fixed a bug where the menu became brighter when changing the game’s resolution.
- Added missing text on the Crysis Remastered Logo screen in Japanese language.
- Fixed a bug where the Image calibration picture did not reflect the color settings.
- Fixed a bug where the game’s window was always in focus.
- Added some missing stickers (fleet – Reckoning).
- Fixed a bug where an endless static sound could be heard until the very end of the game. (Fleet – Reckoning).
- Fixed an issue where Tanks stayed outside the village. (Recovery – Village).
- Also fixed a bug where the “Win” hotkeys did not work.
- Fixed an issue where the Parachutes were flickering in the pause menu (Contact – Island)
- Fixed an issue where SFX and music were lagging behind animations if player changed the active window during cutscenes.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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they didn’t fix the most crucial part which is CPU scaling. That’s why the fps is so bad the game doesnt allow multi-core processing or take advantage of hyperthreading.
The whole core of the game is rotten, just having to add leaning in a patch instead of being there from day 1 says a lot of what this team is doing.
The average framerate is not problematic to be honest. If you lower object quality and shadows somewhat you can get over 150 fps on normal hardware. The problems in performance are in the forced auto-saving (tech savvy Crysis fans always turned that off via config, but you can’t in the Remaster) and in loading events (not going to get fixed).
2020 is the craziest year ever, pc gamers get crysis as a console port.
i am always correct though, even when you disagree the things i say are true, you just dont like that fact.
“Improved Helena’s character model. (Reckoning – fleet)”
foot fetishists are glad
lol I read “feet” as well.
RT*
RTX is for nvidia exclusively.
No CPU-MultiCore = Don’t Bother AnyMore !!!
Poet soul!
Still another Epic fail.
My favorite part is putting Denuvo on game whose graphically superior version is already out on the high seas (or in stores for a few bucks ) for for over a decade.
Reminds me of that VR game of theirs that was literally on the radar of 5 people and they still shoved Denuvo in it XD
Only Square Enix is close to this level of Denuvo-related stupidity.
They could have remastered the original PC version along with Warhead and released them both in one package. But no, not Crytek, instead they crap on the PC fanbase that made them by serving up the console version like its their proudest achievement.
even a millions patches will not redeem this abomination.
Wow, they had to add lean…
I have no words
Terrible release, should have never happened and I still don’t believe it will be brought into a shape that’s actually worth playing over the original game. HOWEVER, I will say this: The changelog is not the kind of fluff you see on typical recent game patches, it’s real programming work that proves that qualified people are involved and giving their best. It sucks that they are put in this position. What a thankless task.
How can I report Crysis: Remastered bugs?